I am Vicente Mediano, aka Zorkats in the internet, a Software engineer and Computer Science student specializing in game technology, native tooling, reverse engineering, and open source.
I build software inside systems I do not control: existing engines, binary formats, rendering APIs, input runtimes, and active upstream codebases. Games are my application domain, However, I am a systems engineer.
About me, I love videogames (especially JRPGs!) and reading (especially Manga's!), and I have an adorable cat named Adol.
| Project | Engineering focus |
|---|---|
| G-Diffuser | Native PC port of F-Zero X on a matching decompilation: full 64DD Expansion Kit support, true widescreen, texture-pack modding, D3D11/OpenGL from one codebase. |
| FalcomBGMInfo | C++ compatibility layer for 20+ games across DirectX 9/11, x86/x64, multiple audio paths, and Proton. |
| RPGModder | Transactional RPG Maker mod deployment with recovery journals, automatic rollback, conflict analysis, migration, and Windows/Linux builds. |
| mina-native-mod-menu | In-game mod settings built from the engine's own menu classes: byte-signature scanning, cloned vtables, Windows and Linux from one source. |
| TiP-Recomp input layer | Merged native keyboard and mouse controls using raw input, camera hooks, and lifecycle-safe cleanup. |
| Deltamod patch pipeline | Merged GameMaker patch interoperability, idempotent repatching, and concurrency fixes. |
| BattleShip build gate | Merged cross-platform CI for Windows, Linux, and macOS. |
- Verified Nexus Mods author with more than 41,500 downloads across 26 published mods, including CustomCrest, Completion Tracker In-Game, and Silkshot Switcher for Hollow Knight: Silksong.
- GameBanana author with 19,000+ views across 6 published mods, and credited programmer on five more projects (GM3P, Deltamod, MultiMadnessMod, UFO 50 Mod Loader, ExportModifiedOnly.csx).
- 16 merged pull requests across 8 upstream repositories in native input, build systems, patching, compatibility, mod APIs, and game ports.
- Professional QA experience across more than 30 released titles.
Languages: C++ C# C Python JavaScript SQL Go
Game technology: Reverse engineering DirectX 9/11 Dear ImGui Unity GameMaker Godot BepInEx MinHook
Engineering: CMake Cross-platform builds Native input Patching pipelines REST APIs VFS design GitHub Actions
Tools: Git Visual Studio JetBrains IDEs IDA Pro Avalonia .NET
- University!!! I have to finish my Computer Science degree.
- Working on G-Diffuser!!!
- Working on making more mods on my free time!!!
- Working on trying to learn more stuff!!!
- Making (private) video game and manga analysis!
- And more!



