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Kinect defaults after #231: steadying per camera, v2 view for old settings - #246

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claude/kinect-defaults
Oct 22, 2026
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claude/kinect-defaults

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Follow-ups to #231, as decided by the maintainer:

  • Menu cursor steadying per camera. The webcam and the Xbox 360 Kinect start at 8 mm again (menu_steady_radius, the old default); a Kinect v2 starts off (menu_steady_radius_v2). The slider edits the chosen camera's value, so changing one doesn't change the other.
  • Old camera=kinect with a Kinect v2. When the Xbox 360 choice finds no v1 and a v2 stands in, the game now gets the launcher's v2 view and tuning (Recompiled by default) instead of its own fallback (Simulated).
  • Picture mode. It stays removed; a saved camera=picture now reads as off right away, instead of only after the camera page was opened.

Tested: Windows build + ctest 178/178 (one SDK skip), with new launcher_settings checks for each case.

🤖 Generated with Claude Code

…tings

- The menu cursor steadying is kept per choice: the webcam and the Xbox
  360 Kinect start at 8 mm again (menu_steady_radius), a Kinect v2 starts
  off (menu_steady_radius_v2). The slider edits the chosen camera's.
- A Kinect v2 standing in for the Xbox 360 choice (an old camera=kinect)
  gets the launcher's v2 view and tuning, Recompiled by default, instead
  of the game's own fallback (Simulated).
- A saved camera=picture, no longer offered, reads as off at once instead
  of only after the camera page was drawn.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Copilot AI balanced review requested due to automatic review settings October 22, 2026 09:46

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@YuutaTsubasa
YuutaTsubasa merged commit c1e9d94 into main Oct 22, 2026
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2 participants