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chore(release): add one-command player builds - #555
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Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01T2kWtnmRdgnk2YsZd4MdvY
- scripts/player-builds.sh builds Mac Mono, Mac IL2CPP (Minimal, High) and the iOS Simulator, runs the players and prints the AOTCHECK table. - The asp-ft-player-builds skill runs it and reads the table; asp-ft-release and AGENTS.md point to it. - PlayerBuilds appends to builds.tsv, so the Mac and iOS Editor runs keep both results. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01T2kWtnmRdgnk2YsZd4MdvY
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01T2kWtnmRdgnk2YsZd4MdvY
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October 24, 2026 15:22
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Verdict: 0 blocking, 3 minor |
…simulator errors - Check every --targets id against the known list before the project is made. - A failed simctl boot or install leaves ios-sim at no-run instead of ending the run under set -e. - Stop early on a non-arm64 Mac and name Apple Silicon in the header and the skill. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01T2kWtnmRdgnk2YsZd4MdvY
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Brings in #555 (one-command player builds). No conflicts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01T2kWtnmRdgnk2YsZd4MdvY
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Important
maininto the release PR chore(release): v1.0.0 #515. Neither the package nor the CHANGELOGs change, so the release hold is not affected.Why
The player-build QA of a stable release was done by hand for 1.0.0: Mono and IL2CPP, a non-development build, SerializableType under IL2CPP stripping, and one standalone plus one AOT target. Now one command runs it.
What
scripts/player-builds.sh [--targets …] <dir> [unity-version]builds a throwaway project frommake-unity-test-project.shfor four targets: Mac Mono, Mac IL2CPP (Minimal and High) and the iOS Simulator (IL2CPP High). It runs each player, reads itsAOTCHECKlines and prints a table. It exits with 1 when a target fails or is skipped.Aspid.FastTools/Assets/PlayerBuildCheck~/holds a probe component and an Editor builder. The probe logs how its SerializableType fields resolve: required fields (a[Preserve]class,Transform,List<int>) and reference fields that stripping is expected to remove. It also logsENABLE_PROFILERandDEVELOPMENT_BUILD. Unity does not import the folder, the same asSampleTests~./asp-ft-player-buildsruns the script and explains how to read the table.asp-ft-releaseandAspid.FastTools/AGENTS.mdpoint to it.mac-il2cpp,ios) skips its target and prints the Unity Hub install command.Start with:
scripts/player-builds.shVerification
node --test scripts/*.test.mjspasses 141/141.check-skills,check-package-files,check-samples,check-versionandcheck-unity-minimumpass.🤖 Generated with Claude Code
https://claude.ai/code/session_01T2kWtnmRdgnk2YsZd4MdvY