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This was referenced Oct 26, 2026
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A source field renderer could not enter the native GBA world draw phase. This adds that boundary and a default terrain/actor capture over the admitted native world, with owned source atlases, explicit viewports and the native actor/effect state. Rendering does not construct another world or advance another simulation clock.
True 16px room boundaries remain separate from even layout storage padding. Connected pairs retain their own atlases; stationary batches rebind palette/animation uploads. Native and source drawing share integer Flash scanlines. Capture options, camera panning, graphics-state fencing and resource retirement are explicit. The existing native GraphicsScope guard is reused because it is absent from the public base.
Stacked on #291; the new review units are 8d33d66 and 7ab8d41. The separately offered map/palette/atlas prerequisites (#240, #245, #246, #250, #251, #259, #260) and native player/session facade (#254, #265) are reused. This does not replace a missing native stack with a simulated world. Fork persistent-world map admission is a separate follow-up.
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Contribution permission and credit: Roxas2712 contribution licence. Existing third-party rights and notices remain effective.