Tryll runs language, speech-to-text and text-to-speech models on the player's own machine, and connects them to your game through workflow-driven agents. This repository holds the Tryll Unreal plugins, version 0.10.2.
- Platform: Windows x64
- Docs: https://docs.tryllengine.com/v0.10/
| Folder | What it does | Needs |
|---|---|---|
TryllClient/ |
The Tryll client: agents, workflows, speech, the editor windows, and the Tryll server | — |
TryllMetaHumanLipSync/ |
Optional. Drives MetaHuman faces from Tryll speech | TryllClient |
TryllMCP/ |
Optional. Lets an AI coding agent create and check Tryll workflows through the editor's MCP server | TryllClient, UE 5.8 |
Prebuilt zips per Unreal Engine version:
| Plugin | Unreal Engine |
|---|---|
TryllClient |
5.7, 5.8 |
TryllMCP |
5.8 |
TryllMetaHumanLipSync |
5.7, 5.8 |
This is the easy way. It works in Blueprint-only projects.
- Open Releases and download the zips for your Unreal Engine version:
TryllClient-0.10.2-UE<version>-Win64.zip, plus any optional plugin. - Unzip each one into your project's
Plugins/folder, so you getPlugins/TryllClient/,Plugins/TryllMetaHumanLipSync/and so on. - Open the project. The Tryll Welcome window opens. Accept the licence there; the editor starts the Tryll server only after you accept.
The TryllClient zip includes the Tryll server, so there is nothing else to download. To package a
game, install Visual Studio 2022 with the "Game development with C++" workload: packaging compiles
the plugins for your game.
Use this when you want to change the plugin code. Your project needs C++ (a code project), because Unreal compiles the plugins.
- Copy the plugin folders from this repository into your project's
Plugins/folder. - From the same release, download
tryll-server-0.10.2-win64-full.zip(CUDA and Vulkan) ortryll-server-0.10.2-win64-lite.zip(CPU and Vulkan), and unzip it intoPlugins/TryllClient/Binaries/ThirdParty/TryllServer/Default/. - Open the project and let Unreal build the plugins.
Getting started: https://docs.tryllengine.com/v0.10/getting-started/first-inference-unreal.html
Window > Tryll > Tryll Help & Community in the editor has links to the documentation and the community. Found a bug? See https://docs.tryllengine.com/v0.10/how-to/report-a-bug.html, or open an issue at https://github.com/TryllEngine/tryll-unreal-plugin/issues.
This repository is generated from Tryll's main repository by the release pipeline. Every release is one commit and one tag. Changes made here directly are overwritten, so please report issues instead of opening pull requests.
See LICENSE.md, also at https://docs.tryllengine.com/v0.10/reference/legal/licence.html. Each plugin folder carries the same file.