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inf-20100327
inf-20100413-1953
Removed id tag under the Player compound tag
Reordered some keys
inf-20100625-1917
Added boolean byte tag onGround under Player
Used to tell if the player is on a block
Reordered some keys
a1.0.4
Added boolean byte tag SnowCovered
Used to determine if new chunks should be covered in snow or not
Normalized the values inside the Motion tag (unverified)
- Motion: [0d, -0.08d, 0d]
+ Motion: [0d, -0.0784000015258789d, 0d]
a1.2.0
Removed boolean byte tag SnowCovered
Added int tag Dimension under Player
Stores the dimension (by id) the player was in when saved
b1.3-1713
Added boolean byte tag Sleeping under Player
Used to determine if the player should be sleeping on join
Added short tag SleepTimer under Player
Stores the amount of ticks the player has been sleeping for
Added string tag LevelName
Stores the name of the world
Added int tag version
Stores the version of Minecraft the world was last loaded in
The value of this tag was never changed from 19132 until version was replaced by DataVersion
b1.5
Added int tag rainTime
Stores the amount of ticks until it will rain in the world.
Once this hits 0, raining will be set to true/1 and this value will be assigned a new random number.
Added int tag thunderTime
Stores the amount of ticks until a thunderstorm will start in the world.
Once this hits 0, thundering will be set to true/1 and this value will be assigned a new random number.
Added boolean byte tag raining
Determines whether it was raining when the world was saved
Added boolean byte tag thundering
Determines whether there was a thunderstorm when the world was saved
Moved LastPlayed tag from top of Data to below version
Moved LevelName tag below LastPlayed
b1.6-test_build_3
Pos' Y tag now stores pos.y + 2 to prevent the player from spawning into the world inside a block (unverified)
- Pos: [0d, 94.6200000047684d, 0d]
+ Pos: [0d, 96.2400000095367d, 0d]
b1.6.5
Reverted Pos' Y tag fix
- Pos: [0d, 96.2400000095367d, 0d]
+ Pos: [0d, 94.6200000047684d, 0d]
b1.8-pre1-081459
Added float tag foodSaturationLevel under Player
Added int tag XpLevel under Player
Added int tag Xp under Player
Added int tag XpTotal under Player
Added int tag foodLevel under Player
Added float tag foodExhaustionLevel under Player
Added int tag foodTickTimer under Player
Added int tag GameType
Determines the Gamemode (by id) that players will use
Default value is 0
{
{0 , " survival" }, // survival mode
{1 , " creative" } // creative mode
}
Added boolean byte tag MapFeatures
Default value is true/1 on a new world, otherwise false/0 for upgraded worlds (unverified)
Determines whether to generate features such as strongholds and villages
b1.9-pre2
Added boolean byte tag hardcore
Determines whether players are in "hardcore" mode, which prevents the player from playing the world after they have died.
b1.9-pre4-1415
Removed int tag Xp in favor of new float tag XpP
Default value of XpP is 0f
b1.9-pre5
Added compound tag abilities under Player
This tag contains 4 new tags:
boolean byte tag invulnerable
boolean byte tag mayfly
boolean byte tag instabuild
boolean byte tag flying
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