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feat: vehicle icons in installation and vehicle pool menus - #208
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Berthed vehicles now use the configurable icon vehicle_<type id>, the vehicle pool uses vehicle_pool, and installations use installation_<kind>; each falls back to the old material when no icon is configured. The default config lists COAL 7400-7421 for every VehicleFramework vehicle, the Field Artillery regiment uses the field artillery icon, and vehicles.yml gains the missing flat_car. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Summary
Faction menus show the new resource-pack vehicle icons (ServerAssets #80, COAL 7400-7421) through the existing
icons:config:vehicle_<type id>, falling back to the minecart.installation_<kind>: port = sloop, airport = biplane, train station = locomotive. Forts keep green concrete (no entry). Name, lore and stored id are unchanged.vehicle_pool(ironclad), falling back to the minecart.config.ymlgets the 22vehicle_<id>entries and the four above; defaultregiments.ymlgives the Field Artillery regiment the field artillery icon instead of the BLACK_DYE 12 placeholder.Live servers keep their own
config.yml/regiments.yml, so the entries are added there by hand at push time.flat_carinvehicles.ymlis left to #197, which adds it with the same values.Testing
mvn verifyhits the known Windows-only persistence failures thatmainalso has here; CI is authoritative.🤖 Generated with Claude Code