Unity game developer in the making — I build gameplay systems and realistic physics simulations, and I like to understand why they work.
- Gameplay systems — health, inventory, quests, weapons, enemy AI, grenades, controllers.
- Input and UI — the new Input System (keyboard, gamepad, touch), HUDs, minimaps, inventory and quest windows.
- Simulations — water, light and optics, built from real physics and maths (work in progress).
- Small complete games — an endless runner and a tower defence game, both with a win/lose loop.
| Project | What it does |
|---|---|
| Player_Health_System | HP / EP / SP bars, armor, pickups and a HUD |
| Player_Controller | Third / first person controller with Animator blend trees, combat and wall jump |
| New_Input_System | Keyboard / mouse, gamepad and on-screen touch controls with a HUD |
| Game_Map_System | Top-down movement, follow camera and a circular minimap |
| Weapon_System | Six weapons, real bullet ballistics, scopes and a shooting range |
| Grenade_System | Frag, Flash, Smoke and Fire grenades with cooking, throw-arc preview and line-of-sight damage |
| Inventory_System | Grid inventory with stacking, equipment slots, hotbar and tooltips |
| Enemy_AI | Sight and hearing, NavMesh patrol and a state machine |
| Quest_System | NPC quests, kill / collect / reach / talk objectives, quest chain, quest log and save / load |
| Project | What it does |
|---|---|
| Tower_Defence | Top-down tower defence: 10 waves, wave-unlocked cannon pads, coins and cannon upgrades |
| Endless_Runner | Three-lane runner with fair obstacle patterns and growing difficulty |
- CHHAAYA — a story-driven 3D horror puzzle-platformer with no dialogue (Unity 6, HDRP, PC): a boy and his shadow companion, who is flat in light and solid in darkness. All five chapters are scripted; the prototype is next.
- KODI MASTER — a board game based on the traditional Indian race game Kodi (Ashta Chamma), with Classic and Master rule sets, local and vs-computer play, and player profiles. An online friends mode is planned.
- Water simulation — glass, rain, waterfall and ocean with custom Gerstner-wave shaders, swimming and a day / night cycle.
- Ray optics lab — a real-time ray tracer for mirrors, lenses and prisms: reflection, Snell's law, total internal reflection and dispersion.
Unity 6 · C# · URP · HLSL shaders · Input System · NavMesh · Animator · Blender · Git & GitHub
Looking for a Unity / game development internship. Feel free to open an issue on any of my repositories.
Logic build mein AI ki help li gayi hai.