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An frontend project made to eliminate choice paralysis in video games.

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The-Game-Master

An frontend project made to eliminate choice paralysis in video games.


What It Does

Gamers frequently spend hours in configuration menus, mod managers, and character builders only to burn out before the run even starts.

The Game Master takes control out of your hands. It forces an irreversible, uniform randomized mandate across your custom setup categories. There are no individual rerolls, no category locks, and no second chances: take the fate you are dealt, or forfeit the run entirely.


Features

  • Strict Uniform Randomness ($1/N$): Every option inside a category has an identical chance of rolling. Ranks do not alter selection odds.
  • 5-Second Vertical Tumbler: A mechanical card-reel that accelerates and smoothly decelerates before snapping onto the center reticle.
  • F to S Difficulty Rating: Options are mapped from Tier F (Trivial) to Tier S (Brutal Ordeal). The Arbiter aggregates your final score into an overall run severity grade.
  • Hazard Outlier Rule: Rolling even a single S-tier constraint flags the entire run as hazardous and clamps the minimum run severity to B.
  • 100% Offline & Portable: Distributed as a single self-contained .html file. Zero installation, zero node modules, zero network calls.
  • Persistence: Custom games, categories, and options save automatically to browser localStorage. Includes one-click JSON export/import to share packs with friends.

How to Run

  1. Download the-game-master.html directly from this repository or from the Releases tab.
  2. Double-click the .html file to open it in any modern web browser (Brave, Chrome, Firefox, Edge, Safari).
  3. Hit Begin Sequence to roll a challenge, or click Create New Game to build your own pool.

Controls

  • Space / Enter — Pull Lever / Advance to Next Mandate
  • Click Forfeit at any time to scrap the sequence and reset to the library.

License

Licensed under the PolyForm Noncommercial License 1.0.0 — Copyright 2026 Shizeya.

About

An frontend project made to eliminate choice paralysis in video games.

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