Disable window/energy_saving/keep_screen_on in ProjectSettings - #525
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addmix wants to merge 1 commit into
Open
Disable window/energy_saving/keep_screen_on in ProjectSettings#525addmix wants to merge 1 commit into
window/energy_saving/keep_screen_on in ProjectSettings#525addmix wants to merge 1 commit into
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To prevent OpenGamepadUI from inhibiting sleep
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Prevents OpenGamepadUI from inhibiting sleep.
Currently, Godot inhibits system sleep by default, unless
keep_screen_onis disabled in ProjectSettings. This has many consequences, especially for handheld usage where battery saving is a priority. The bigger consequence caused by this is that when a service like Bazzite Deck Sleep Inhibitor is used, OGUI will inhibit sleep at all times until the OGUI process is killed. This also means that when OGUI attempts to suspend the system with this line of code, the suspend request will be denied, an error generated, and the suspend timer will not be restarted.