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[2/10] Add typed IL2CPP library and migrate game callers - #365
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October 15, 2026 16:40
Resolve managed classes and members once, check their signatures against metadata, and invoke methods through typed bindings. Managed objects are owned through GC handles, and missing metadata is reported without unwinding through hooks. Fake-runtime tests cover calls, dispatch, fields and GC ownership against a controlled runtime.
Replace repeated metadata searches, field offsets, invocation wrappers and manual GC cleanup with the binding library. The migration also corrects the ActionType value layout and the 64-bit profile and hull identifiers. A checker scans binding declarations and hook targets against dumped client metadata, so removed members and signature drift surface before a release.
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Part 2 of 10 · base
refactor/01-spud· 2 commitsGame code used to search metadata, read fields by offset, and clean up managed references by hand at each call site. This PR adds a typed IL2CPP library that resolves members once and checks them. Game callers move onto it, so drift and missing members surface in one place.
What changes
Behavior changes
ActionTypevalue layout and the 64-bit profile and hull identifiers, so those values are read with the right size and shape.Testing
Built with xmake. Every commit was built on macOS arm64. Nothing was run in the game.