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feat(memory): scenario registration, GameEventHub & TrOr migration, and CI test workflow - #24
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…nd CI test workflow feat(memory): publish memory and game events for context invalidation Add a typed MemoryChangedEvent on the Core bus and publish it whenever pawn or narrator memories are added, merged or cleared, so the memory_pawn and memory_narrator context keys invalidate immediately instead of waiting for staleness. Register the event type before any key references it, and register a Memory scenario descriptor with relevance weights for the memory context keys. Publish HediffAddedGameEvent and SkillLevelUpGameEvent from the trigger patches, and route injury significance checks through GameEventSignificancePolicy. Replace the hand-rolled injury cooldown dictionary with KeyedCooldownGate and skip the cooldown for life-threatening injuries. Delegate translation lookups to RimMindText.TrOr, reuse JsonRepairer for truncated JSON with a guarded fallback, and add a unit test workflow plus test project references for the Core application and text helpers.
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Summary
RimWorld-RimMind-Mod/Workflows.