3D Artist focused on real-time content for games, specializing in materials, shaders, rendering, and asset creation for Unreal Engine and Unity. Passionate about building efficient workflows while balancing visual quality and performance.
Currently expanding my skills in Cybersecurity.
- 3D Modeling & Sculpting
- PBR Materials & Texturing
- Shaders (HLSL, Shader Graph & Unreal Materials)
- Real-Time Rendering
- Unreal Engine & Unity
- Performance Optimization
- Game Development
- Real-Time Graphics
- Cybersecurity
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