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RafaelColpani/README.md

About Me

3D Artist focused on real-time content for games, specializing in materials, shaders, rendering, and asset creation for Unreal Engine and Unity. Passionate about building efficient workflows while balancing visual quality and performance.

Currently expanding my skills in Cybersecurity.

Core Skills

  • 3D Modeling & Sculpting
  • PBR Materials & Texturing
  • Shaders (HLSL, Shader Graph & Unreal Materials)
  • Real-Time Rendering
  • Unreal Engine & Unity
  • Performance Optimization

Interests

  • Game Development
  • Real-Time Graphics
  • Cybersecurity
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Pinned Loading

  1. shadergraph-customgui shadergraph-customgui Public

    Custom Material Inspector for Unity Shader Graph. Organize properties into categories, create foldouts, improve workflows, and build cleaner material interfaces without writing custom shaders.

    ShaderLab

  2. unity-graphics-lab unity-graphics-lab Public

    A collection of graphics programming experiments, shader studies, mathematical visualizations, and rendering techniques built with Unity 6 and URP.

    ShaderLab

  3. Unity-ShaderBRP Unity-ShaderBRP Public

    Creating some code shader using a Unity BRP

    ShaderLab 1

  4. tryhackme-writeups tryhackme-writeups Public

    This repository is designed to document my write ups