Native and browser-based games and interactive experiments from QSOL-IMC.
Every project is designed for local, offline play with no account or telemetry. Runtime and build requirements are documented per project.
| Game | Runtime | Status | Launch / build |
|---|---|---|---|
| CARTRIDGE ZERO: Seven Signals | Offline browser | Playable deterministic seven-game anthology | Open CARTRIDGE_ZERO/index.html |
| VECTOR ZERO | Offline browser | Playable deterministic 6DOF shooter | Open VECTOR_ZERO/index.html |
| BLACKSTAR AGA | Offline browser | Playable three-mission FPS | Open BLACKSTAR_AGA/index.html |
| PIXEL WARFRONT: Deterministic Command | Offline browser | Playable | Open PIXELWARFRONT/index.html |
| SEEDSTORM: Deterministic Strike | Offline browser | Playable | Open SEEDSTORM/index.html |
| INERTIA ZERO | Offline browser | Playable | Open SUBSPACE/index.html |
| TERNARY DRIFT | Native C99/Win32 | Early native vertical slice | Build TERNARYDRIFT/ with MinGW-w64; the packaged target is TERNARY.EXE + README.TXT under 1.44 MB |
- Browser projects: open the project's
index.htmldirectly in a modern desktop browser. No server is required. - Native projects: follow the build and run instructions in the project's own README. Ternary Drift intentionally uses Win32, a software framebuffer, and
waveOut; it contains no HTML, JavaScript, WebAssembly, SDL, or external game runtime.
Code in this repository is available under the MIT License. Individual projects may include additional independent-implementation or third-party notices in their own documentation.