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QSOL-IMC GAMES

Native and browser-based games and interactive experiments from QSOL-IMC.

Every project is designed for local, offline play with no account or telemetry. Runtime and build requirements are documented per project.

Games

Game Runtime Status Launch / build
CARTRIDGE ZERO: Seven Signals Offline browser Playable deterministic seven-game anthology Open CARTRIDGE_ZERO/index.html
VECTOR ZERO Offline browser Playable deterministic 6DOF shooter Open VECTOR_ZERO/index.html
BLACKSTAR AGA Offline browser Playable three-mission FPS Open BLACKSTAR_AGA/index.html
PIXEL WARFRONT: Deterministic Command Offline browser Playable Open PIXELWARFRONT/index.html
SEEDSTORM: Deterministic Strike Offline browser Playable Open SEEDSTORM/index.html
INERTIA ZERO Offline browser Playable Open SUBSPACE/index.html
TERNARY DRIFT Native C99/Win32 Early native vertical slice Build TERNARYDRIFT/ with MinGW-w64; the packaged target is TERNARY.EXE + README.TXT under 1.44 MB

Running locally

  • Browser projects: open the project's index.html directly in a modern desktop browser. No server is required.
  • Native projects: follow the build and run instructions in the project's own README. Ternary Drift intentionally uses Win32, a software framebuffer, and waveOut; it contains no HTML, JavaScript, WebAssembly, SDL, or external game runtime.

License

Code in this repository is available under the MIT License. Individual projects may include additional independent-implementation or third-party notices in their own documentation.

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Deterministic Browser Based Games

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