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✨ [Artifact 1430] 運命の盾を作成#2000

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✨ [Artifact 1430] 運命の盾を作成#2000
k22992068-crypto wants to merge 19 commits into
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dev/mizame_1430

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@EllaCoat EllaCoat changed the title ✨[Artifact 1430]運命の盾を作成 ✨ [Artifact 1430]運命の盾を作成 May 21, 2026
@Lapis-LJA Lapis-LJA changed the title ✨ [Artifact 1430]運命の盾を作成 ✨ [Artifact 1430] 運命の盾を作成 Jun 5, 2026
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効果量を神器側で設定するにあたって、付与する場所は共通にするといいかも?

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これ信仰とかチェックしてなくない?

Comment on lines +8 to +15
data modify storage api: Argument.ID set value 354
execute as @s run function api:entity/mob/effect/give
function api:entity/mob/effect/reset

#>デバフ削除
data modify storage api: Argument.ID set value 355
execute as @s run function api:entity/mob/effect/remove/from_id
function api:entity/mob/effect/reset
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as @.sは不要

Comment on lines +22 to +23
playsound minecraft:block.copper_trapdoor.open master @a ~ ~ ~ 1.0 0.9 0.0
playsound minecraft:block.copper_door.open master @a ~ ~ ~ 1.0 0.5 0.0
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playsoundがmasterなので、playerに変えてね

scoreboard players reset $13Q.HealthPer Temporary

# sound
playsound minecraft:block.copper_trapdoor.open master @a ~ ~ ~ 1.0 0.5 0.0
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masterなのでplayerに変えてね


#>Effect付与
data modify storage api: Argument.ID set value 354
execute as @s run function api:entity/mob/effect/give
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as @.sは不要


#>Effect付与
data modify storage api: Argument.ID set value 355
execute as @s run function api:entity/mob/effect/give
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as @.sは不要


# 補正を付与する
data modify storage api: Argument.UUID set value [I;1,3,354,0]
data modify storage api: Argument.Amount set value 0.15
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可能なら神器側で効果量設定したいね~~

# 名前 (TextComponentString)
data modify storage asset:effect Name set value '{"text":"勇気の存護"}'
# 説明文 (TextComponentString[])
data modify storage asset:effect Description set value ['{"text":盾に守られ耐性+15%}']
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ここに効果量は書かないほうがよい
ある程度フレーバーテキストを残したいなら

Suggested change
data modify storage asset:effect Description set value ['{"text":盾に守られ耐性+15%}']
data modify storage asset:effect Description set value ['{"text":盾に守られ、被ダメージが低下する}']

かな


# 補正を付与する
data modify storage api: Argument.UUID set value [I;1,3,355,0]
data modify storage api: Argument.Amount set value -0.15
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効果量は神器側で設定できると良い

# 名前 (TextComponentString)
data modify storage asset:effect Name set value '{"text":"心隙弱化"}'
# 説明文 (TextComponentString[])
data modify storage asset:effect Description set value ['{"text":"これはあなたの心の隙。"}','{"text":"耐性-15%"}']
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効果量はこっちで書かないほうが良いですね

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2 participants