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SHARED desync repair: stop healing drift by re-streaming the whole world
refactorDoesn't add a feature or fix a bug, but necessary nonethelessDoesn't add a feature or fix a bug, but necessary nonethelessStatus: Open.#101 In OpenXcom-Coop/OpenXcom-Coop-Mod;Migrate SEPARATE co-op onto the SHARED single-authority substrate (partitioned world)
refactorDoesn't add a feature or fix a bug, but necessary nonethelessDoesn't add a feature or fix a bug, but necessary nonethelessStatus: Open.#84 In OpenXcom-Coop/OpenXcom-Coop-Mod;[Feature Request] Multiplayer battlescape/geoscape HUD improvements
enhancementNew feature or requestNew feature or requestStatus: Open.#76 In OpenXcom-Coop/OpenXcom-Coop-Mod;[Bug] Client gets high ping and disconnected from geoscape
bugSomething isn't workingSomething isn't workingStatus: Open.#73 In OpenXcom-Coop/OpenXcom-Coop-Mod;[DevOps] Ensure all tests assert their validations in-game, not just on the data
devopsRepo maintenance, CI/CD issues, test automations, etc.Repo maintenance, CI/CD issues, test automations, etc.Status: Open.#66 In OpenXcom-Coop/OpenXcom-Coop-Mod;[Feature] Select/enter player name a single time at launch/host/join time, remove player name editor from game lobby
enhancementNew feature or requestNew feature or requestStatus: Open.#64 In OpenXcom-Coop/OpenXcom-Coop-Mod;N-player (>2) JOINT support: coop TCP transport is 1:1
enhancementNew feature or requestNew feature or requestStatus: Open.#63 In OpenXcom-Coop/OpenXcom-Coop-Mod;[DevOps] Assess options to speed up test runs
devopsRepo maintenance, CI/CD issues, test automations, etc.Repo maintenance, CI/CD issues, test automations, etc.Status: Open.#50 In OpenXcom-Coop/OpenXcom-Coop-Mod;[DevOps] Automated PR validation builds and automated release publishing
devopsRepo maintenance, CI/CD issues, test automations, etc.Repo maintenance, CI/CD issues, test automations, etc.Status: Open.#49 In OpenXcom-Coop/OpenXcom-Coop-Mod;[Feature Request] Parallel battlescape turns
enhancementNew feature or requestNew feature or requestStatus: Open.#40 In OpenXcom-Coop/OpenXcom-Coop-Mod;- Status: Open.#31 In OpenXcom-Coop/OpenXcom-Coop-Mod;
- Status: Open.#23 In OpenXcom-Coop/OpenXcom-Coop-Mod;