readme: Improve FreeBSD instructions - #941
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This is not ready yet. How does `rerelase/` work? If I copy the files from there to `/usr/local/share/quake`, then everything seems to work great except messages that appear on the screen are placeholder vars instead of the real text. If I don't do that and instead copy the directories as they appear in steam, and put the rerelease files in the `rerelease/` folder, we have no music and the steam bundled mods do not show up. Fixes: Novum#914
This also applies to the mods that come with the steam remaster. This one is fixed by putting |
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Ok, if I use no |
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There is no |
Oh wow, that's an important detail. We're including it in the FreeBSD package. I'll fix our Makefile, thanks. |
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I proposed removing Does that seem clear? Should I work that into the readme? |
This is not ready yet. We still need to clarify how
rerelase/works?If I copy the files from $steamquakedir/rerelease to
/usr/local/share/quake, then everything seems to work great except messages that appear on the screen are placeholder vars instead of the real text, such as$MAP_SKILL_NORMALwhen trying to enter the base game on normal difficulty.If I don't do that and instead copy the directories as they appear in steam (i.e., rerelease files in the
rerelease/folder), we have no music and the steam bundled mods do not show up.Fixes: #914
My tree that is the most working looks like this:
Any mods I put in there are detected automatically and appear to work, but what about music files? Should they be duplicated both places? Is this almost entirely wrong?