[Fix] Preserve disk-cached image scale - #79
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## Summary This branch combines the independently reviewed changes from: - #77 — skip unchanged UIKit image sizes - #78 — streamline SwiftUI geometry observation - #79 — preserve `UIImage.scale` in the disk cache - #80 — remove the redundant image-scheduler hop - #81 — lazily initialize SwiftUI image state - #82 — reduce multicast contention while preserving subscription semantics ## Component benchmarks | Change | WatchChess workload | Result | |---|---|---:| | UIKit unchanged-size guard (#77) | 128,000 origin-only mutations | **-32.24% mean**, scheduler calls 128,000 → 0 | | SwiftUI geometry (#78) | 100 real cells × 80 relayouts | **-2.86% mean**, 95% CI for saving 9.053–45.532 ms | | Scheduler hop (#80) | 96 cold + 96 repeated requests | scheduler operations **-50%**; wall time neutral | | Lazy SwiftUI state (#81) | 20,000 body reconstructions | **-4.44% mean**, 12/12 paired wins | | Multicast completed hits (#82) | 50,000 real `PieceView` hits | **-89.3% / 9.33× faster** | | Multicast distinct keys (#82) | 24 concurrent keys | neutral: -1.4% mean, 95% CI spans zero | ## Combined WatchChess benchmark Release WatchChess, iPhone 17 Pro Max / iOS 26.5 simulators, 10 samples per variant and flow. Negative CPU/hitch changes are improvements. ### CPU | Flow | CPU time, baseline → combined | Change (paired-bootstrap 95% CI) | Mean one-core-equivalent CPU | |---|---:|---:|---:| | Tournament-list scrolling | 2.230 → 2.264 s | +1.54% (-2.79% to +6.09%): neutral | 12.01% → 12.07% | | Rounds scrolling | 1.059 → 1.024 s | **-3.25% (-5.55% to -1.27%)** | 13.03% → 12.79% | | Open game | 0.452 → 0.439 s | **-2.89% (-5.36% to -0.12%)** | **13.47% → 13.11%** (-2.63%; CI -4.37% to -0.87%) | ### FPS and hitches `FPS` below is a main-run-loop `CADisplayLink` callback proxy over the exact UI-action window, not compositor presentation FPS. | Flow | FPS, baseline → combined | FPS change (95% CI) | Hitches/min, baseline → combined | Hitch change (95% CI) | |---|---:|---:|---:|---:| | Tournament-list scrolling | 58.93 → 59.00 | +0.12% (-0.20% to +0.48%): neutral | 40.67 → 37.39 | -8.06% (-29.75% to +14.24%): neutral | | Rounds scrolling | 58.53 → 58.98 | **+0.77% (+0.13% to +1.39%)** | 63.24 → 51.68 | -18.28% (-35.36% to +5.33%): trend, CI spans zero | | Open game | 54.14 → 54.07 | -0.14% (-1.20% to +0.91%): neutral | 131.04 → 145.44 | +10.99% (-5.26% to +29.68%): neutral | Missed-refresh rates were also neutral for tournaments (-3.62%, CI -21.79% to +14.17%) and game (+2.99%, CI -5.93% to +13.06%). Rounds trended lower (-26.69%, CI -47.25% to +4.29%). ## Methodology and controls - two-pass, pass-outer crossover: pass 1 baseline on simulator A then candidate on B; pass 2 candidate on A then baseline on B - five measurements per pass, variant, and flow; 10 total per variant/flow - engine analysis forced off (`currentEngineStrength = 1`) and validated inside every app launch/report - exact 24-entry real API fixture in cache-only mode; any cache miss failed the run - identical 147-path warm AsyncImageView cache coverage per variant - exact AsyncImageView path/hash/mtime validation before sample 1 and after every five-sample block - API path/size/hash validation before and after every block - arithmetic-mean CPU headline; duration-weighted ratio-of-sums FPS/hitch rates - deterministic 100,000-resample, pass-stratified paired bootstrap confidence intervals - symmetric full cache hashing before each measured block; these are deliberately warm-cache measurements - hitches: clipped display-link interval at least 1.5× its target refresh period All earlier measurements with uncontrolled engine state or unequal cache warmness were quarantined and excluded. ## Rendering and cache regression checks - cold game and rounds screenshots were pixel-identical; cold tournament app content was pixel-identical outside dynamic system chrome - all four pass-1 seed/verify tournament screenshots were pixel-identical across the 1320×2590 app region; the only difference was 5,708 pixels in the translucent system search-field blur - six gated 8 FPS recordings covered tournament scrolling, rounds scrolling, and opening a game for both variants - manual contact-sheet review found no blank flashes, stale substitutions, missing portraits, or persistent placeholders; both game recordings showed the same normal transition placeholders and matching fully rendered end states - all six recordings passed pre/post AsyncImageView and API cache audits - baseline and candidate kept identical 147 relative cache paths; each variant's hashes and mtimes remained stable The different cache bytes between variants are intentional: #79 stores image scale in a versioned envelope. Legacy raw-PNG entries become one normal miss and regenerate in the corrected format. Existing remote images may therefore re-download once; offline users can temporarily miss legacy cached images until connectivity returns. ## #79 and #82 semantics #79 and the [#82 synchronous-subscriber review finding](#82 (comment)) are different fixes, and both are included: - #79 fixes PNG disk-cache scale metadata. - #82 attaches the first subscriber before starting synchronous upstream work, preserving first-request miss / repeat-request hit semantics. #82's `lifetime.observeEnded` intentionally holds the wrapper and in-flight entry only until producer completion or cancellation. Weak-reference tests verify release after both paths, while cancellation still disposes upstream work; no retain cycle or leak was observed. ## Validation - `swiftlint --config .swiftlint.yml --strict`: 0 violations - full iOS simulator suite: 69 XCTest/Quick + 13 Swift Testing tests = **82 passed** - focused multicast concurrency, synchronous, retry, memory-warning, cancellation, and weak-lifetime coverage - WatchChess Release cache preflights, 60 CPU samples, 60 frame reports, and six visual recordings passed their evidence checks - CI updated to macOS 26 / Xcode 26.5
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## Summary - replace the globally locked property cache with explicit in-flight and completed states - release the cache lock before renderer work while retaining one shared upstream render per key - return completed hits directly and preserve the latest value from multi-value renderers - start rendering atomically only after the first subscriber attaches, preserving the initial cache miss - keep active async state alive through completion/cancellation and dispose in-flight work when its entry is released - evict empty, interrupted, and non-cacheable attempts so later requests can recover - add focused concurrency, synchronous, lifetime, memory-warning, cancellation, multi-value, and retry coverage ## Performance ### Isolated AsyncImageView benchmarks | Workload | Baseline | This PR | Change | |---|---:|---:|---:| | 8 distinct synchronous 20 ms renders | 207–218 ms | 28–30 ms | about -86% | | 10,000 completed-cache hits | 63–66 ms | 19–20 ms | about -69% | ### WatchChess integration benchmark Release-hosted WatchChess benchmark with real `PieceView` render data and 10 strictly alternating samples per variant: | Workload | Baseline mean | This PR mean | Mean change | Baseline median | This PR median | |---|---:|---:|---:|---:|---:| | 50,000 completed-cache hits | 265.321 ms | 28.429 ms | -89.3% / 9.33× | 264.016 ms | 28.318 ms | | 24 concurrent distinct keys | 47.965 ms | 47.314 ms | -1.4% (noise) | 47.200 ms | 47.367 ms | Hot-hit paired mean saving was 236.892 ms (95% CI 234.031–239.753 ms). Updated distinct-key paired saving was 0.650 ms (95% CI -1.692 to 2.993 ms), so that workload has no measurable wall-time change after the safe subscriber-lifetime handling. ## Rendering and cache parity Every measured sample preserved output signatures and upstream counts. Final WatchChess correctness also verified: - synchronous first request is a miss and the repeat is a hit - real async rendering remains cold miss → warm hit - a temporary wrapper delivers delayed output after leaving scope - an in-flight memory warning preserves the original observer while starting replacement work - wrapper release cancels in-flight work - 32 same-key waiters share exactly one upstream render - cold, warm, persistent, and memory-warning-invalidated pixels match - multi-value first/latest output behavior is preserved - disk persistence and cache invalidation remain correct - empty upstream completion retries and caches instead of poisoning the key Weak-reference tests prove the renderer is released after both active-producer completion and cancellation; ReactiveSwift drops the intentional lifetime hold when that lifetime ends. A pre-existing PNG disk-reload scale-metadata loss remains identical here: the same 88×88 pixels reload as 88 pt @1× instead of 44 pt @2×. PR #79 fixes that separately. ## Validation - `swiftlint --config .swiftlint.yml --strict` - full iOS simulator suite: 62 XCTest/Quick + 10 Swift Testing tests passed - final WatchChess Release correctness suite passed against `1416481` - 20/20 hot-hit and 20/20 updated distinct-key timing samples passed signature/count assertions
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Summary
NSDataConvertible, with defaults that preserve existing conformersUIImagecache values in a versioned binary envelope containing the PNG pixels and UIKit scaleImageResultuse the same scale-preserving cache formatUIImage.databehavior as raw PNGRoot cause
UIImage.pngData()preserves pixel dimensions but not the UIKitscalevalue. Reloading an 88×88-pixel image that was 44×44 points at 2× throughUIImage(data:)therefore produced an 88×88-point image at 1×.That could look identical when constrained by a view while still reporting the wrong point size and scale to layout or renderer code.
Behavior after this change
NSDataConvertiblevalues continue using their existingdatarepresentation through default implementationsValidation
swiftlint --config .swiftlint.yml --strict: 0 violationsUIImagescale/dimensions round-tripCacheRenderermiss → corrected disk hit with preserved scale