Lightweight 3D game engine built from scratch in C++. Features a custom physics pipeline with GJK/EPA collision detection and resolution, OpenGL/SDL rendering, an efficient scene system, and a modular UI system.
This project is currently under development, so glitches may occur. Development began with the creation of CatEngine (my first version of the engine; much of the code for the current project was copied from it). The engine is being developed solely by Egor Kuzmin.
!!! kmake.exe and config.txt - custom building system !!!