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- Status: Open.#435 In MoonlightByte/NeverEndingQuest;
Companion voices (T105) are not dispatched during automatic combat windows, so companions rescuing a downed player have no voice line
enhancementNew feature or requestNew feature or requestStatus: Open.#434 In MoonlightByte/NeverEndingQuest;Player-turn correction loop gives up after max_state_retries=2 with a 'please rephrase' no-op (count-keyed, B2-vii)
bugSomething isn't workingSomething isn't workingStatus: Open.#433 In MoonlightByte/NeverEndingQuest;Character updater gives up after 3 attempts (count-keyed terminal, B2-vii) and the narrated change is lost
bugSomething isn't workingSomething isn't workingStatus: Open.#432 In MoonlightByte/NeverEndingQuest;updateCharacterInfo sends only the last 10 history messages to the character updater (model-input recency window, NEQ-LEDGER-08)
bugSomething isn't workingSomething isn't workingStatus: Open.#431 In MoonlightByte/NeverEndingQuest;Shared T105 prompt mislabels combat context and player-focused requests as companion-directed speech
Status: Open.#430 In MoonlightByte/NeverEndingQuest;- Status: Open.#429 In MoonlightByte/NeverEndingQuest;
- Status: Open.#428 In MoonlightByte/NeverEndingQuest;
Surrender as a down-scene outcome (deferred: turned off until the narration contract exists)
enhancementNew feature or requestNew feature or requestStatus: Open.#427 In MoonlightByte/NeverEndingQuest;- Status: Open.#426 In MoonlightByte/NeverEndingQuest;
- Status: Open.#424 In MoonlightByte/NeverEndingQuest;
- Status: Open.#423 In MoonlightByte/NeverEndingQuest;