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CodaW logo

CodaW

A code-first digital audio workstation — your whole project lives in plain-text TOML.

Open VSX version MIT license


CodaW is a DAW where the session is code you can version, diff, and hand-edit. No hunting through mixer pages — you edit the file for the thing you want to change, save, and the running audio engine picks it up live.

Repo layout

Path What
codaw/ The audio engine — a Go + miniaudio (cgo) CLI. Loads/validates a project, plays it, hot-reloads on edit, and renders to WAV.
vscode-extension/ The editor UI, published on Open VSX as kevingruber.codaw.

Install

Grab a prebuilt binary for your OS from the latest release — no toolchain needed.

Building from source requires Go plus a C compiler (the engine embeds miniaudio via cgo). Note that go install .../codaw@latest is deliberately unsupported: the Go module lives in the codaw/ subdirectory of this monorepo, and cgo would require every user to carry a C toolchain anyway — prebuilt release binaries are the supported channel.

Quick start (engine)

cd codaw
go run ./cmd/codaw validate testdata/basic/project.toml   # check a project
go run ./cmd/codaw play     testdata/basic/project.toml   # play it (Ctrl-C to stop)
go run ./cmd/codaw watch    testdata/basic/project.toml   # play + hot-reload as you edit
go run ./cmd/codaw render   testdata/basic/project.toml mix.wav   # bounce to a WAV

While watch is running, edit any .toml under the project (a track's gain, an FX param, an automation point) and hear the change instantly.

What works today

  • Multi-file TOML projects: tracks, buses, master, clips, FX, automation
  • Playback with a beat-accurate timeline, per-track gain/pan/mute/solo, bus routing
  • Live hot-reload (edit a file → audible change, no restart)
  • Effects: 3-band EQ, reverb (echo-style)
  • Non-destructive clip trim/split (source in-points)
  • Parameter automation over time (gain fades, filter sweeps)
  • Offline render to 16-bit WAV

License

MIT

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