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Line of sight performance - #1834
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# Conflicts: # RELEASENOTES.md
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Checks per block instead of doing the segment split. I originally thought that per block checks would give incorrect results. Given the blockmap segment iterator runs from near to far blocks and it's only checking lines it works out correctly. This wouldn't work with hitscan traversal because it checks both lines and entities. You can hit a line in a closer block and hit an entity that is closer in a different block, so that was left alone.
Before:
After:
~60% faster with an ~85% improvement in the standard deviation, making this much more stable as well.