Ray Tracing in One Weekend - All books
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Book 1
Book 2
Credit: Porsche 911 with interior by n.brizitskaya licensed under CC BY 4.0
Book 3
List of issues in the book that are unresolved, without these some parts make no sense. I suggest looking over them:
- RayTracing/raytracing.github.io#1302
- RayTracing/raytracing.github.io#1553
- RayTracing/raytracing.github.io#1268
- RayTracing/raytracing.github.io#1703
- RayTracing/raytracing.github.io#1639
- RayTracing/raytracing.github.io#1642
- RayTracing/raytracing.github.io#1735
Also this topic is very interesting, see these readings for more info than the book provides:
Learn Wgpu
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Pretty much the tutorial with my understanding, small refactors
TODO:
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Rtiow Book 1 (rust)
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Rtiow Book 2 (rust)
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Rtiow Book 3 (rust)
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Learn OpenGl (WIP)
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Learn Wgpu
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Fragment ray tracer (wgpu/wasm)
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Read PBRTv4 (This is going to take a while)
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Vulkan (rust/cpp)
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Notes for the entirety of scratchapixel for how things work
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Somehow learn/relearn calc 1, 2, 3, linear algebra, Probability and stats, all sorts of math for graphics + machine/deep learning

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