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Monorepo for Computer Graphics Tutorials

Ray Tracing in One Weekend - All books

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Book 1

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Book 2

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Credit: Porsche 911 with interior by n.brizitskaya licensed under CC BY 4.0

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Book 3

List of issues in the book that are unresolved, without these some parts make no sense. I suggest looking over them:

Also this topic is very interesting, see these readings for more info than the book provides:


Learn Wgpu

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Pretty much the tutorial with my understanding, small refactors


TODO:

  • Rtiow Book 1 (rust)

  • Rtiow Book 2 (rust)

  • Rtiow Book 3 (rust)

  • Learn OpenGl (WIP)

  • Learn Wgpu

  • Fragment ray tracer (wgpu/wasm)

  • Read PBRTv4 (This is going to take a while)

  • Vulkan (rust/cpp)

  • Notes for the entirety of scratchapixel for how things work

  • Somehow learn/relearn calc 1, 2, 3, linear algebra, Probability and stats, all sorts of math for graphics + machine/deep learning

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