[Auto] [Update] Documented hide-at-start instances and External Tilemap collision and runtime tile editing - #908
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…ap collision and runtime tile editing
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This PR was automatically generated by the Update docs from GDevelop commits workflow.
An AI coding agent analysed recent commits in 4ian/GDevelop
and updated the documentation to reflect user-facing changes.
GDevelop commits covered
The AI agent summary is:
Documentation updates made:
interface/scene-editor/index.md): documented the new instance-properties toggle to make an instance hidden when the scene starts (dbde5a934).objects/tilemap/index.md): noted the new Enable collision / Class filter object properties for building collisions directly on the object, and added a short "Edit tiles at runtime" section reflecting that external tilemaps now support the same tile get/set/remove/flip/resize actions (561c43464 and the shared TileMap capability).Other commits were internal/tests/CI/translations and needed no doc changes.
Please review the changes carefully before merging.