[Auto] [Update] Documented hiding instances at start and external tile map collision and runtime editing - #903
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This PR was automatically generated by the Update docs from GDevelop commits workflow.
An AI coding agent analysed recent commits in 4ian/GDevelop
and updated the documentation to reflect user-facing changes.
GDevelop commits covered
The AI agent summary is:
Documentation changes made:
interface/scene-editor/index.md): documented the new visibility toggle in the Instance Properties panel that lets an instance be hidden when the scene starts.objects/tilemap/index.md): documented the new built-in collision (Enable collision + Class filter properties) so a tile map can generate its own hitboxes without a separate collision mask object, and noted that external tile maps can now be read/modified at runtime through events.All edits stay within
docs/gdevelop5/and avoid the auto-generated reference/extension files.Please review the changes carefully before merging.