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Add blueMSX core to the build system - #22

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EmulatorJS:mainfrom
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Add blueMSX core to the build system#22
LokiCode404 wants to merge 2 commits into
EmulatorJS:mainfrom
LokiCode404:main

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@LokiCode404

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  • Core entry in cores.json with 11 supported extensions, mouse and keyboard support, save state compatibility (SRM).
  • Build hook packages the Machines/ and Databases/ directories containing freely redistributable C-BIOS ROMs into the core .data archive so they are available at runtime without a separate BIOS download.

- Core entry in cores.json with 11 supported extensions, mouse
  and keyboard support, save state compatibility (SRM).
- Build hook packages the Machines/ and Databases/ directories
  containing freely redistributable C-BIOS ROMs into the core
  .data archive so they are available at runtime without a
  separate BIOS download.
Memory growth is still enabled, so it scales up if needed. The lower
starting point reduces memory pressure on mobile devices and low-end hardware.
@LokiCode404

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Pushed a small update to cores.json — reduced INITIAL_MEMORY from 256MB to 64MB for blueMSX.
Memory growth is still enabled so it scales up if needed, but the lower starting point makes a real difference on phones and tablets with limited RAM. In practice blueMSX rarely needs more than 30-40MB for MSX1/MSX2 games, so 64MB gives plenty of headroom without reserving a huge chunk upfront.

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