Buildscripts for Original Xbox#225
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…zz (too big). As of now the EasyRPG-Player code for Xbox is not pushed yet, so this is here for preliminary review if anyone feels like it. In general there were issues where NXDK defines WIN32 and part of the Windows API, but not all of it. In most cases this was fixed by removing unused file access functions. Also there were issues with autoconf choking on the compiler configuration, so there are some patches around that.
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Thanks and ... Wow that's a lot of patches required. Makes me a bit worried as we try to keep the libraries up to date and that's looks tedious to patch. Did you consider upstreaming some of these? Guess I have to run the build scripts myself to figure out how awful the situation is 😅 |
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Builds most libraries for Xbox, sans Fluidsynth (too slow) and Harfbuzz (too big).
As of now the EasyRPG-Player code for Xbox is not pushed yet, so this is here for preliminary review in case anyone feels like it.
In general there were issues where NXDK defines WIN32 and part of the Windows API, but not all of it. In most cases this was fixed by removing unused file access functions, via various means. Also there were issues with autoconf choking on the compiler configuration, so there are some patches around that.
Some compatibility headers are also included, which have some constants and stubs not provided by NXDK.
At least on my PC, this builds and runs, although I haven't tested the functionality of all libraries.
I'll be working on getting my changes to EasyRPG-Player wrapped up, and will submit any updates to this branch in the meantime.