Path Tracer Light Cut Trees and Alias table#1081
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# Conflicts: # examples_tests
…ation arguments, also used promote instead of _static_cast(not sure if this is fine), also updated examples submodule
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# Conflicts: # examples_tests # include/nbl/ext/FullScreenTriangle/FullScreenTriangle.h
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# Conflicts: # examples_tests # include/nbl/ext/FullScreenTriangle/FullScreenTriangle.h # src/nbl/ext/FullScreenTriangle/CFullScreenTriangle.cpp
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…gle Sampler global like its Triangle counterpart, we need to keep the basis around
…local coordinate system) already given and fixed. This way we can share computation between Solid Angle and Projected Solid Angle calculations Also apply the `abs` fix from the triangle
…actical Warps are broken wrong weight was getting returned and MIS weights were inconsistent. They're broken now, NaN returned as the backwardWeight
always move the scalar multiplication of a vector in a dot product outside the dot product
…lerplate, addressed comments
… 3 enumed types (tracking, YOLO, Eytzinger)
# Conflicts: # examples_tests
…ramming/Nabla into solid-angle-vis # Conflicts: # examples_tests
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Add structured stats/IRs to pipeline executable info
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# Conflicts: # examples_tests # include/nbl/builtin/hlsl/sampling/spherical_rectangle.hlsl
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…ges, obb silhouettte doesn't need the shading point, added HLSL macros
# Conflicts: # examples_tests
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Description
Adds many-light next-event estimation to the path tracer: lights are picked either by stochastic lightcuts-style tree or a flat alias table, with MIS-exact probabilitiesn both directions, and the chosen light's solid angle is then sampled with theamplers from #1058 (new-sampler-concepts) and builds upon it. Also adds the GUI and camera work that makeshe path tracer usable and navigatable.
Light tree (sampling/stochastic_lightcut_tree.hlsl)
CLightTree.cpp) and the GPU accessor.Alias table (sampling/alias_table.hlsl)
Renderer (ex40)
Testing