Correctly set glConfig.reflectionMappingAvailable#1978
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glConfig.reflectionMappingAvailable was set after shaders are loaded, so gl_reflectionShader was not loaded when it should be. Set it in EnableAvailableFeatures(). Also it could only be set to true; if you turned off the cvar the next map change would not set it to false. Fixes the bug that r_showCubeProbes causes a crash (due to null gl_reflectionShader) if reflection mapping was not enabled in the previous renderer load.
If a required feature of normal/deluxe/specular mapping was disabled for a reason other than the cvar, glConfig.reflectionMappingAvailable must be set to false.
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Fixes a crash with
r_showCubeProbes.