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Browser quadruped simulator with handwritten multibody dynamics (CRBA/RNEA/ABA), trained trot over dynamic gravel, and experimental SPH water.

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Q14 Dynamics Lab

A runnable three.js quadruped playground backed by hand-written spatial rigid-body dynamics, with a trained sensor-driven trot, 40 movable gravel rocks and experimental 3D particle water.

Trained trot on loose gravel (40 dynamic rocks) Experimental SPH water
Quadruped trotting over loose gravel Quadruped beside the SPH water volume
mp4 · physics ran at 0.17x real time; GIF sped up 5x mp4 · 0.16x real time; GIF sped up 5x
Flat-ground trot with the footprint overlay, real time (1.01x)
Trained trot on flat ground
mp4 · every link pose comes from the physics Worker; the renderer adds no animation

Results

Walking (sensor-only CPG/IK gait parameters from cross-entropy search; VALIDATION.md):

scene duration travelled notes
flat, 3 held-out sensor-noise seeds 5 s 0.99568 / 0.99483 / 0.99436 m all upright
gravel, 40 rocks, clearance 0.075 m 10 s 1.132 m upright; min height 0.3372 m, max penetration 1.33 mm
water (flat-trained policy, no water training) 10 s 1.9087 m upright; max density 19.7% above reference

Physics checks (named fixtures only):

check measurement
double pendulum, 60 s, semi-implicit Euler max relative energy drift 0.0191165%
ABA vs independent dense solve absolute agreement <1e-10
determinism, pinned fixture bit-identical states over 10,000 steps
gravel step runtime 9.89 ms per outer step: the 1 ms real-time target is not met

Quick start

npm install
npm run dev     # open http://localhost:5173 (Vite supplies the COOP/COEP headers; index.html directly will not work)
npm test
npm run build

More

  • docs/USAGE.md: demo capture details, controls (gravel, water, impulses, gains, overlays) and checks.
  • docs/COVERAGE.md: what is implemented (dynamics, contact, gravel world, walking policy, water) and what is outstanding.
  • PHYSICS.md: implemented equations; VALIDATION.md: all measured results and limitations; BUILD_REQUEST.md: the full simulator specification.

Known limitations: not yet the complete simulator in BUILD_REQUEST.md; the SPH water is visibly compressible and not validated CFD; only straight trot on flat ground and gravel has walking validation.

About

Browser quadruped simulator with handwritten multibody dynamics (CRBA/RNEA/ABA), trained trot over dynamic gravel, and experimental SPH water.

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