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2 changes: 1 addition & 1 deletion pyproject.toml
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@ build-backend = "scikit_build_core.build"

[project]
name = "openscad_cpp_evaluator"
version = "0.28.2"
version = "0.29.0"
description = "C++ OpenSCAD evaluator with Python bindings"
readme = "README.md"
requires-python = ">=3.12"
Expand Down
167 changes: 159 additions & 8 deletions src/builtins/primitives_3d.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -239,6 +239,164 @@ std::vector<ColoredBody> generateCylinder(Evaluator& ev, const CSGParams& params
// otherwise produce a NotManifold body). Mirrors
// _resolve_polyhedron/_generate_polyhedron.


namespace {

// Triangulate one polyhedron face.
//
// A fan -- (v0, vi, vi+1) for every i -- is only correct for a polygon
// that is both convex and planar, and BOSL2's vnf_polyhedron() routinely
// hands over neither. The end caps of a nurbs_sheet() are 34-gons that
// are concave and 3.5 units out of plane; fanning one produced 32
// triangles covering 281% of the cap's true area with 15 of them wound
// inside out, which inflated the finished solid by 12% of its surface
// area and 5% of its volume.
//
// Ear clipping in the face's own best-fit plane instead. Newell's method
// gives a normal that stays meaningful when the points are not coplanar,
// which is what makes projecting them usable at all here.
//
// ponytail: O(n^2). Faces are a handful of points in nearly every model
// and 34 in the one that prompted this; revisit if a model ever arrives
// with thousand-sided faces.
void triangulateFace(const std::vector<std::array<double, 3>>& verts, const std::vector<size_t>& loop,
std::vector<uint32_t>& out) {
const size_t n = loop.size();
if (n < 3) return;

// Winding is reversed on the way out throughout: OpenSCAD's faces are
// clockwise seen from outside, Manifold wants counter-clockwise.
auto emit = [&out](size_t a, size_t b, size_t c) {
if (a == b || b == c || a == c) return;
out.push_back(static_cast<uint32_t>(a));
out.push_back(static_cast<uint32_t>(c));
out.push_back(static_cast<uint32_t>(b));
};
if (n == 3) {
emit(loop[0], loop[1], loop[2]);
return;
}

std::array<double, 3> nrm = {0.0, 0.0, 0.0};
for (size_t i = 0; i < n; ++i) {
const std::array<double, 3>& a = verts[loop[i]];
const std::array<double, 3>& b = verts[loop[(i + 1) % n]];
nrm[0] += (a[1] - b[1]) * (a[2] + b[2]);
nrm[1] += (a[2] - b[2]) * (a[0] + b[0]);
nrm[2] += (a[0] - b[0]) * (a[1] + b[1]);
}
const double len = std::sqrt(nrm[0] * nrm[0] + nrm[1] * nrm[1] + nrm[2] * nrm[2]);
if (!(len > 1e-12)) {
// Every point collinear, or the loop encloses no area: a fan is as
// good as anything and cannot make it worse.
for (size_t i = 1; i + 1 < n; ++i) emit(loop[0], loop[i], loop[i + 1]);
return;
}
for (double& c : nrm) c /= len;

// Any two axes spanning the plane will do; take the world axis least
// aligned with the normal so the projection never collapses.
const size_t drop = (std::abs(nrm[0]) > std::abs(nrm[1]))
? ((std::abs(nrm[0]) > std::abs(nrm[2])) ? 0 : 2)
: ((std::abs(nrm[1]) > std::abs(nrm[2])) ? 1 : 2);
std::array<double, 3> axis = {0.0, 0.0, 0.0};
axis[(drop + 1) % 3] = 1.0;
std::array<double, 3> u = {axis[1] * nrm[2] - axis[2] * nrm[1], axis[2] * nrm[0] - axis[0] * nrm[2],
axis[0] * nrm[1] - axis[1] * nrm[0]};
const double ulen = std::sqrt(u[0] * u[0] + u[1] * u[1] + u[2] * u[2]);
if (!(ulen > 1e-12)) {
for (size_t i = 1; i + 1 < n; ++i) emit(loop[0], loop[i], loop[i + 1]);
return;
}
for (double& c : u) c /= ulen;
const std::array<double, 3> w = {nrm[1] * u[2] - nrm[2] * u[1], nrm[2] * u[0] - nrm[0] * u[2],
nrm[0] * u[1] - nrm[1] * u[0]};

std::vector<std::array<double, 2>> flat(n);
for (size_t i = 0; i < n; ++i) {
const std::array<double, 3>& p = verts[loop[i]];
flat[i] = {p[0] * u[0] + p[1] * u[1] + p[2] * u[2], p[0] * w[0] + p[1] * w[1] + p[2] * w[2]};
}

auto cross2 = [](const std::array<double, 2>& a, const std::array<double, 2>& b,
const std::array<double, 2>& c) {
return (b[0] - a[0]) * (c[1] - a[1]) - (b[1] - a[1]) * (c[0] - a[0]);
};
double twiceArea = 0.0;
for (size_t i = 0; i < n; ++i) {
const std::array<double, 2>& a = flat[i];
const std::array<double, 2>& b = flat[(i + 1) % n];
twiceArea += a[0] * b[1] - b[0] * a[1];
}

std::vector<size_t> idx(n);
for (size_t i = 0; i < n; ++i) idx[i] = i;
if (twiceArea < 0.0) std::reverse(idx.begin(), idx.end()); // work counter-clockwise

auto inside = [&](const std::array<double, 2>& a, const std::array<double, 2>& b,
const std::array<double, 2>& c, const std::array<double, 2>& p) {
// Strictly inside, so a vertex sitting exactly on an edge does not
// veto an otherwise good ear.
const double d1 = cross2(a, b, p), d2 = cross2(b, c, p), d3 = cross2(c, a, p);
return d1 > 1e-12 && d2 > 1e-12 && d3 > 1e-12;
};

// Take the best-shaped ear available rather than the first one found.
// Any valid ear gives a correct triangulation, but on a face that is
// not flat the choice decides how the surface folds: first-found
// clipping strung long thin triangles across the curved end caps and
// came out 29% larger in area than the reference's tessellation of the
// same polygon. Preferring fat ears tracks the surface instead.
auto squareness = [&](size_t a, size_t b, size_t c) {
// Twice the area over the sum of the squared sides -- highest for
// an equilateral triangle, near zero for a sliver.
const std::array<double, 3>& p = verts[loop[a]];
const std::array<double, 3>& q = verts[loop[b]];
const std::array<double, 3>& r = verts[loop[c]];
const std::array<double, 3> e1 = {q[0] - p[0], q[1] - p[1], q[2] - p[2]};
const std::array<double, 3> e2 = {r[0] - p[0], r[1] - p[1], r[2] - p[2]};
const std::array<double, 3> e3 = {r[0] - q[0], r[1] - q[1], r[2] - q[2]};
const std::array<double, 3> x = {e1[1] * e2[2] - e1[2] * e2[1], e1[2] * e2[0] - e1[0] * e2[2],
e1[0] * e2[1] - e1[1] * e2[0]};
const double area = std::sqrt(x[0] * x[0] + x[1] * x[1] + x[2] * x[2]);
const double sides = e1[0] * e1[0] + e1[1] * e1[1] + e1[2] * e1[2] +
e2[0] * e2[0] + e2[1] * e2[1] + e2[2] * e2[2] +
e3[0] * e3[0] + e3[1] * e3[1] + e3[2] * e3[2];
return sides > 1e-18 ? area / sides : 0.0;
};

size_t guard = 0;
while (idx.size() > 3 && guard++ < n * n) {
size_t bestAt = idx.size();
double bestScore = -1.0;
for (size_t i = 0; i < idx.size(); ++i) {
const size_t pi = idx[(i + idx.size() - 1) % idx.size()];
const size_t ci = idx[i];
const size_t ni = idx[(i + 1) % idx.size()];
if (cross2(flat[pi], flat[ci], flat[ni]) <= 1e-12) continue; // reflex, not an ear
bool empty = true;
for (size_t other : idx) {
if (other == pi || other == ci || other == ni) continue;
if (inside(flat[pi], flat[ci], flat[ni], flat[other])) { empty = false; break; }
}
if (!empty) continue;
const double score = squareness(pi, ci, ni);
if (score > bestScore) { bestScore = score; bestAt = i; }
}
if (bestAt == idx.size()) break; // self-intersecting or otherwise unclippable
const size_t pi = idx[(bestAt + idx.size() - 1) % idx.size()];
const size_t ci = idx[bestAt];
const size_t ni = idx[(bestAt + 1) % idx.size()];
emit(loop[pi], loop[ci], loop[ni]);
idx.erase(idx.begin() + static_cast<long>(bestAt));
}
// Whatever is left: three points, or a remainder no ear could be found
// in. A fan over the remainder is the best available answer.
for (size_t i = 1; i + 1 < idx.size(); ++i) emit(loop[idx[0]], loop[idx[i]], loop[idx[i + 1]]);
}

} // namespace

CSGParams resolvePolyhedron(Evaluator& ev, const oscad::ModularCall& node, EvalContext& ctx) {
auto [args, effCtx] = resolveCallArgs(ev, node.arguments, ctx);
Value pointsArg = getArg(args, 0, "points", Value{});
Expand Down Expand Up @@ -292,14 +450,7 @@ CSGParams resolvePolyhedron(Evaluator& ev, const oscad::ModularCall& node, EvalC
const size_t idx = static_cast<size_t>(toDoubleLenient(idxVal));
remapped.push_back(idx < remap.size() ? remap[idx] : 0);
}
for (size_t i = 1; i + 1 < remapped.size(); ++i) {
const size_t a = remapped[0], b = remapped[i + 1], c = remapped[i];
if (a != b && b != c && a != c) {
tris.push_back(static_cast<uint32_t>(a));
tris.push_back(static_cast<uint32_t>(b));
tris.push_back(static_cast<uint32_t>(c));
}
}
triangulateFace(uniqueVerts, remapped, tris);
}

std::vector<Value> vertsValues;
Expand Down
90 changes: 90 additions & 0 deletions tests/test_booleans.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -227,3 +227,93 @@ TEST(Modifiers, NoShowOnlyMeansAllRolesPassThrough) {
Evaluated e = evaluateSrc("%cube(1); cube(2);");
EXPECT_EQ(e.bodies.size(), 2u);
}

// -- polyhedron face triangulation ---------------------------------------

// An L-shaped prism: its top and bottom are 6-gons with one reflex corner.
// Fan-triangulating a concave face lays triangles outside the polygon and
// winds some of them inside out, so the solid comes out the wrong size --
// which is how BOSL2's nurbs_sheet() end caps ended up covering 281% of
// their own area with 15 of 32 triangles reversed.
// A U: vertex 0 cannot see the far arm, so a fan anchored there lays
// triangles across the notch, outside the solid. (An L is not enough on
// its own -- it happens to be star-shaped from its first vertex, so even
// a fan triangulates it correctly, which is why the volume check below
// needs this shape too.)
static const char* kUPrism = R"(
pts = [[0,0],[3,0],[3,3],[2,3],[2,1],[1,1],[1,3],[0,3]];
polyhedron(
points = concat([for (p=pts) [p[0],p[1],0]], [for (p=pts) [p[0],p[1],1]]),
faces = concat(
[[for (i=[0:len(pts)-1]) i]],
[[for (i=[len(pts)-1:-1:0]) i+len(pts)]],
[for (i=[0:len(pts)-1]) [i, i+len(pts), (i+1)%len(pts)+len(pts), (i+1)%len(pts)]]
)
);
)";

static const char* kLPrism = R"(
polyhedron(
points = [
[0,0,0], [2,0,0], [2,1,0], [1,1,0], [1,2,0], [0,2,0],
[0,0,1], [2,0,1], [2,1,1], [1,1,1], [1,2,1], [0,2,1]
],
faces = [
[0,1,2,3,4,5],
[11,10,9,8,7,6],
[0,6,7,1], [1,7,8,2], [2,8,9,3],
[3,9,10,4], [4,10,11,5], [5,11,6,0]
]
);
)";

TEST(PolyhedronFaces, AConcaveFaceGivesTheRightVolume) {
Evaluated e = evaluateSrc(kLPrism);
ASSERT_EQ(e.bodies.size(), 1u);
ASSERT_TRUE(e.bodies[0].body.has_value());
// The L is 3 square units, extruded 1 high.
EXPECT_NEAR(e.bodies[0].body->Volume(), 3.0, 1e-9);
}

TEST(PolyhedronFaces, AConcaveFaceGivesTheRightSurfaceArea) {
Evaluated e = evaluateSrc(kLPrism);
ASSERT_EQ(e.bodies.size(), 1u);
// 2 x 3 for the ends, plus a perimeter of 8 x height 1.
EXPECT_NEAR(e.bodies[0].body->SurfaceArea(), 14.0, 1e-9);
}

TEST(PolyhedronFaces, EachFaceBecomesExactlyNMinusTwoTriangles) {
Evaluated e = evaluateSrc(kLPrism);
ASSERT_EQ(e.bodies.size(), 1u);
// Two 6-gons (4 each) and six quads (2 each).
const manifold::MeshGL mesh = e.bodies[0].body->GetMeshGL();
EXPECT_EQ(mesh.triVerts.size() / 3, 4u + 4u + 6u * 2u);
}

// A convex face has to keep working, and a triangle must not be disturbed.
TEST(PolyhedronFaces, AFaceWithAnUnseeableCornerGivesTheRightVolume) {
Evaluated e = evaluateSrc(kUPrism);
ASSERT_EQ(e.bodies.size(), 1u);
ASSERT_TRUE(e.bodies[0].body.has_value());
// 3x3 less the 1x2 notch, one unit high.
EXPECT_NEAR(e.bodies[0].body->Volume(), 7.0, 1e-9);
// Two ends of 7, plus a 16-long perimeter one unit high.
EXPECT_NEAR(e.bodies[0].body->SurfaceArea(), 30.0, 1e-9);
}

TEST(PolyhedronFaces, AConvexFaceIsUnchanged) {
Evaluated e = evaluateSrc("cube(2);");
ASSERT_EQ(e.bodies.size(), 1u);
EXPECT_NEAR(e.bodies[0].body->Volume(), 8.0, 1e-9);
EXPECT_NEAR(e.bodies[0].body->SurfaceArea(), 24.0, 1e-9);
}

TEST(PolyhedronFaces, ADegenerateFaceDoesNotThrowOrHang) {
// All points collinear: no plane to project onto. It must fall through
// rather than spin in the ear-clipping loop.
Evaluated e = evaluateSrc(R"(
polyhedron(points=[[0,0,0],[1,0,0],[2,0,0],[0,0,1]],
faces=[[0,1,2],[0,2,3],[0,3,1],[1,3,2]]);
)");
EXPECT_EQ(e.bodies.size(), 1u);
}