Skip to content

Keep GL texture bindings in sync for UI glyphs and skinning - #127

Merged
HollowHorizon merged 1 commit into
BMProjects-Development:devfrom
bat1set:dev
Oct 29, 2026
Merged

HollowHorizon merged 1 commit into
BMProjects-Development:devfrom
bat1set:dev

Conversation

@bat1set

@bat1set bat1set commented Oct 28, 2026

Copy link
Copy Markdown
Collaborator

Restore glyph atlas bindings after UI draws instead of unbinding to 0, and restore the active texture unit after skinning. GlStateManager's cache stayed stale, so shaders sampling units 3+ read an empty texture until Iris reset it.

Restore glyph atlas bindings after UI draws instead of unbinding to 0, and restore the active texture unit after skinning. GlStateManager's cache stayed stale, so shaders sampling units 3+ read an empty texture until Iris reset it.
@HollowHorizon
HollowHorizon merged commit 753b715 into BMProjects-Development:dev Oct 29, 2026
2 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants