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Keep GL texture bindings in sync for UI glyphs and skinning - #127
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Restore glyph atlas bindings after UI draws instead of unbinding to 0, and restore the active texture unit after skinning. GlStateManager's cache stayed stale, so shaders sampling units 3+ read an empty texture until Iris reset it.
HollowHorizon
approved these changes
Oct 29, 2026
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Restore glyph atlas bindings after UI draws instead of unbinding to 0, and restore the active texture unit after skinning. GlStateManager's cache stayed stale, so shaders sampling units 3+ read an empty texture until Iris reset it.