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Creating a entity state class
This guide assumes you've already created and setup an Avoid project.
§ Making a entity state class with the Avoid Framework
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Create a java class;
You can pick any location within your project source code directory. -
Paste the following code:
package com.example.avoidtmpl; public class HerobrineEntityState {}
Of course you need to replace the class name and package.
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Add any state fields;
That's it, really... Minecraft needed state classes in their API, so I did that too.
©️ Copyright 2026 Olafcio (on behalf of the AvoidLib org)
📝 Licensed with CC BY-NC (Attribution-NonCommercial)
Avoid Framework
🏚️ 1. Home
📽️ 2. Creating your mod
🌄 3. Adding assets to your mod
🧊 4. Creating a block
💧 5. Creating a fluid
✏️ 6. Creating an item
🎯 7. Creating an entity selector
🤖 8. Creating a command
⌨️ 9. Creating a keybind
🐺 10. Creating an entity
🌫️ 11. Creating a fog
🔩 12. Creating an item component
🔮 13. Creating an effect
📚 14. Language support & adding libraries