Release 0.3.0 - #5
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Fallout v10.4.0 is the first stable-channel release; the previously pinned 11.0.18 belongs to the edge channel. The stable CLI ships as Fallout.GlobalTool (the fallout command is unchanged), and Fallout.Common 10.4.0 resolves the patched System.Security.Cryptography.Xml 10.0.10 on its own, so the manual transitive pin is no longer needed (Fallout-build/Fallout#618). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Move the build orchestrator to the Fallout stable channel (10.4.0)
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This pull request introduces significant improvements to the CI workflow and documentation, with a strong focus on ensuring reliable, cross-platform visual testing and snapshot baseline management. The changes update the test matrix to run on all major platforms, add strict versioning for dependencies, and introduce a dedicated workflow for updating visual baselines. Additionally, the documentation is expanded with detailed explanations of the renderer's architecture and font/SVG/gradient handling.
CI/CD and Testing Improvements:
ci.yml) is refactored to run visual and unit tests on a matrix of platforms (Linux, Windows, macOS), ensuring that platform-specific rendering differences are caught and managed. Baselines are now enforced per-platform, and artifact handling is improved for clarity and completeness.AngleSharpandAngleSharp.Cssis introduced as environment variables, ensuring reproducibility and easier upgrades.update-snapshots.yml) is added to automate the regeneration and collection of visual snapshot baselines across all supported platforms, keeping the baseline matrix in sync and enabling contributors to update baselines reliably.Dependency and Tooling Updates:
fallout.clitofallout.globaltooland updates the version, aligning with current tooling standards.Documentation Enhancements:
AGENTS.mdis expanded with detailed explanations of font resolution, SVG rasterization, table layout, and CSS/SVG gradient support, clarifying complex implementation details and expected behaviors for contributors.These changes collectively improve test reliability, developer onboarding, and the maintainability of the renderer project.