-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathvalidators.py
More file actions
39 lines (33 loc) · 1.31 KB
/
Copy pathvalidators.py
File metadata and controls
39 lines (33 loc) · 1.31 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
import logging
class GameInputValidator:
"""Dynamic validation schema for game state transitions."""
def __init__(self):
self.constraints = {
"health": lambda x: 0 <= x <= 100,
"coords": lambda x: isinstance(x, tuple) and len(x) == 3,
"action": lambda x: x in {"jump", "shoot", "crouch", "idle"}
}
def validate_payload(self, data: dict) -> bool:
"""Executes a functional check against the current frame buffer."""
try:
return all(self.constraints[k](v) for k, v in data.items() if k in self.constraints)
except (KeyError, TypeError, ValueError):
return False
def process_loop(self, queue):
"""Main game loop entry point for validated state ingestion."""
for packet in queue:
if self.validate_payload(packet):
yield packet
else:
logging.warning(f"Malformed packet dropped: {packet}")
def main():
validator = GameInputValidator()
data_stream = [
{"health": 50, "action": "jump"},
{"coords": (10, 20, 30), "action": "teleport"},
{"health": 150, "action": "idle"}
]
for valid_state in validator.process_loop(data_stream):
print(f"Processing state: {valid_state}")
if __name__ == "__main__":
main()