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Migration Guide

Use this guide to migrate an application between versions of the OPC UA .NET Standard Stack. Detailed, version-specific instructions live in the migrate/ subfolder. This page links to those guides and covers cross-cutting changes.

Contents

General principles

  1. All API that is replaced with newer API is marked [Obsolete] and code should compile and work albeit of the warnings (which can be suppressed). [Obsolete] API will be cleaned up in the next minor version increment. We therefore recommend upgrading from minor version to minor version and fixing all [Obsolete] warnings as you go along.
  2. API that cannot be supported anymore will be removed in a minor version and migration steps documented in the version sub-folder. We try to keep this to an absolute minimum.
  3. Bugs or issues found in obsoleted API are not supported.
  4. We follow semver, but do not use the major version indicator to denote breaking changes like (1) or (2) as we should if we followed related conventions. We are a small team and cannot afford to maintain previous major versions, therefore we try to keep cases of (2) to a minimum and expect you to upgrade to the next minor version within 6 months of release.

Pro TIP. Point your favourite coding agent at this guide and let it do the migration work for you. The opcua-v20-migration agent skill knows when to load which sub-doc and runs the migration-analyzer codefixer end-to-end.

Copilot CLI discovers the skill automatically inside a clone. To install it for use in any repository:

copilot plugin marketplace add OPCFoundation/UA-.NETStandard
copilot plugin install opcua-v20-migration@opcua-dotnet

Per-version migration index

From To Where to read
1.5.378 2.0.x migrate/2.0.x/ — landing page and symptom-based thematic sub-doc index.
1.05.377 1.05.378 § inline below — small enough to keep on this page.
1.04 1.05 § inline below — small enough to keep on this page.

Looking for the broader narrative (non-prescriptive overview of what changed in a release)? See What's New in 2.0.

Migrating code that used the exposed diagnostics locks

IServerInternal, ISession and ISubscription no longer expose their synchronization primitives. The removed members are:

Interface Removed
IServerInternal DiagnosticsLock, DiagnosticsWriteLock
ISession DiagnosticsLock
ISubscription DiagnosticsLock, DiagnosticsWriteLock

A caller could not reason about these locks: it could not see what else took them, in what order, or for how long, and holding one across a call back into the stack could deadlock. Each owner now applies the mutation itself, so the critical section stays inside the object that understands it.

// was
lock (server.DiagnosticsLock)
{
    server.ServerDiagnostics.RejectedSessionCount++;
}

// now
server.UpdateServerDiagnostics(diagnostics => diagnostics.RejectedSessionCount++);

The same shape applies to sessions and subscriptions:

session.UpdateDiagnostics(diagnostics => diagnostics.ClientLastContactTime = now);
subscription.UpdateDiagnostics(diagnostics => diagnostics.NextSequenceNumber = next);

To read a value derived from the session or subscription diagnostics, use the read counterpart, which holds the same lock for the duration of the projection:

uint count = session.ReadDiagnostics(diagnostics => diagnostics.RepublishRequestCount);

Do not let the diagnostics object escape the callback. Once the callback returns the lock is released, so any field read from a captured reference is unsynchronized. Project the values you need inside the callback and return those.

IServerInternal.ServerDiagnostics was removed for the same reason: it handed out the mutable structure that the lock protects. UpdateServerDiagnostics and the diagnostic node manager are the supported paths.

Analyzer UA0024 flags each removed member and names its replacement. It reports rather than auto-fixes: turning a lock statement body into a lambda is not a transformation that can be applied safely without understanding what the body captures and returns.

Why there is no [Obsolete] shim

Every other removal in this guide keeps an [Obsolete] member for a release. These do not, and deliberately so. A lock is only useful if it is the lock the owner takes. A shim would have to hand back either a lock nobody else takes - silently turning a working critical section into no synchronization at all - or the real lock, which is exactly the coupling being removed. A missing member is a compile error the analyzer explains; a shim would be a race that shows up in production. ISession and ISubscription are also implemented by downstream code, and re-adding an interface member would break every implementer.

Migrating code that used ILocalNode.DataLock

ILocalNode.DataLock (implemented by Node) was removed. It returned the node instance itself, so lock (node.DataLock) was lock (node): one lock shared between the stack, the node and every caller, taken in an order none of them could see.

// was
lock (node.DataLock)
{
    value = node.Value;
}

// now - the node guards its own state
value = node.Value;

If the surrounding operation has to stay atomic across several calls, take a lock the calling component owns. Do not reach for one that is reachable from a shared node. Analyzer UA0025 flags the removed member.

Migrating code that used BaseVariableValue.Lock

BaseVariableValue.Lock was removed, and the constructor now takes a System.Threading.Lock instead of an object.

A derived value class - which is what the source generator emits for every structure variable - synchronizes through the protected EnterLock() / ExitLock() pair:

EnterLock();
try
{
    // read or write the value fields
}
finally
{
    ExitLock();
}

A component that has to make its own state atomic with the value passes a lock it already owns to the constructor and takes that one directly. This is how the server keeps its status and its diagnostics mutually exclusive:

private readonly Lock m_diagnosticsLock = new();

// the value is constructed with the lock its owner already holds elsewhere
m_status = new ServerStatusValue(statusNode, status, m_diagnosticsLock);

// so the owner synchronizes against the value without the value handing anything out
lock (m_diagnosticsLock)
{
    ...
}

Analyzer UA0026 flags the removed member. Note that regenerating the model sources with the 2.0 generator produces the EnterLock() / ExitLock() form already, so this only affects hand-written derived value classes and callers.

Migrating code that locked on a NodeState or a NodeBrowser

Remove external lock (node) statements: NodeState synchronizes its own attributes and collections. Replace reference check-then-add pairs with AddReferenceIfMissing. Browsers are single-consumer, and NodeBrowser.DataLock is removed (analyzer UA0027).

The node-state migration guide contains the before/after examples and the PopulateBrowserSynchronized requirement for custom browsers. For I/O-backed iteration, see the async iteration seam. The current threading contract defines snapshot and synchronization boundaries.

Migrating code that used ApplicationConfiguration.PropertiesLock

ApplicationConfiguration.PropertiesLock was removed. It returned the properties dictionary itself, so lock (configuration.PropertiesLock) was lock (configuration.Properties): the lock was the data it guarded, shared between the configuration and every caller, taken in an order none of them could see.

Properties is now a concurrent dictionary, so each individual operation is already atomic and most callers simply drop the lock:

// was
lock (configuration.PropertiesLock)
{
    configuration.Properties["MyKey"] = value;
}

// now
configuration.Properties["MyKey"] = value;

The one combination that needs more than a single operation is get-or-add, which has its own member:

// was
lock (configuration.PropertiesLock)
{
    if (configuration.Properties.TryGetValue("MyKey", out object? existing))
    {
        return (MyType)existing;
    }
    var created = Build();
    configuration.Properties["MyKey"] = created;
    return created;
}

// now
return configuration.GetOrAddProperty("MyKey", Build);

GetOrAddProperty deliberately does not invoke the factory under a lock, so a caller cannot hold a critical section across a callback. Under contention the factory may run more than once; only one result is published and every caller receives that same instance, so keep the factory free of side effects that would matter if it ran twice.

One behaviour change is worth knowing: enumerating Properties while another thread writes no longer throws InvalidOperationException. It yields a moment-in-time view instead. Code that relied on the exception to detect concurrent modification has to detect it some other way.

Analyzer UA0028 flags the removed member.

Migrating node types that override FindChild or CreateChild

NodeState.FindChild and NodeState.CreateChild take assignInstanceNodeIds as their last parameter, and the four argument FindChild / two argument CreateChild virtuals are gone. The parameter defaults to true, so call sites are unaffected; an override fails to compile (CS0115) until the parameter is added and passed on.

Behaviour note: a node copy — NodeState.Create(context, source) and the Initialize(ISystemContext, NodeState) path behind it — now passes assignInstanceNodeIds: false. It no longer asks ISystemContext.NodeIdFactory for identifiers that the copy overwrites from the source on the very next statement. If your INodeIdFactory counts, reserves or audits every allocation, expect fewer calls than in 1.5.378 for the same address space; the resulting NodeIds are unchanged. Any NodeState subclass you own must thread the argument into its CreateOrReplace<Child> calls to get that benefit.

See Node states § FindChild and CreateChild for the before/after and Custom node types and assignment control for the runtime rules.

Adopting replica-consistent NodeIds

When moving a custom 1.5.378 redundant deployment to the 2.0 shared address-space modules, configure UseReplicaNodeIdentity with the same ordered model/instance namespace list on every replica. Namespace 1 remains local to each ApplicationUri; shared namespaces start at index 2. Do not assume that previously clock-seeded counters or namespace registration order form a portable identity contract. Preserve existing agreed IDs explicitly where compatible, or plan an offline namespace/identifier migration and client cutover.

Unbound legacy shared state is not automatically adopted or renumbered. The identity module refuses unknown or conflicting stored contracts; see its new-store provisioning and migration limits before attaching an existing store.

Removed members on ISession

ISession.SessionDiagnostics is removed. It handed out the whole mutable SessionDiagnosticsDataType — the structure the session's diagnostics lock protects — so a caller could read a field while the owner was writing it.

Every server-side reader wanted one value out of it, and those two values are now on the interface directly:

// was
string? uri = session.SessionDiagnostics?.ClientDescription?.ApplicationUri;
string name = session.SessionDiagnostics?.SessionName ?? string.Empty;

// now
string? uri = session.ClientApplicationUri;
string name = session.SessionName;

For anything else in the structure, project it inside ReadDiagnostics, which holds the lock for the duration of the projection:

uint reads = session.ReadDiagnostics(diagnostics => diagnostics.ReadCount.TotalCount);

SessionName is read from the field it was always a copy of rather than from the diagnostics, because it is assigned once during construction and a value that cannot change should not cost a lock.

The concrete Session still exposes SessionDiagnostics; only the interface loses it.

ISession.ValidateBeforeActivate — the synchronous overload with out IUserIdentityTokenHandler? and out UserTokenPolicy? parameters — is removed. It had no caller anywhere in the stack, its samples or its tests other than tests written for it, and it had been [Obsolete] since 1.5.378.

Use ValidateBeforeActivateAsync, which returns the same two values as a tuple:

(IUserIdentityTokenHandler identityToken, UserTokenPolicy? userTokenPolicy) =
    await session.ValidateBeforeActivateAsync(
        context, clientSignature, userIdentityToken, userTokenSignature, ct)
    .ConfigureAwait(false);

The synchronous overload could not verify a user token that required decryption, so on a secure endpoint it failed closed and directed callers to the asynchronous path anyway.

The history continuation points moved off ISession onto ISession.ContinuationPoints, and no longer pass object. SaveHistory and RestoreHistory use IHistoryContinuationPoint, which carries the point's own Guid Id and extends IDisposable:

// was
session.SaveHistoryContinuationPoint(state.Id, state);
object? restored = session.RestoreHistoryContinuationPoint(bytes);

// now
session.ContinuationPoints.SaveHistory(state);   // the point carries its Id
IHistoryContinuationPoint? restored = session.ContinuationPoints.RestoreHistory(bytes);

Implement IHistoryContinuationPoint on whatever type you store. The session previously disposed only those points that happened to implement IDisposable and silently leaked the rest; every point is now disposed.

Awaiting custom node-manager cleanup

When directly owning a CustomNodeManager2, use await using or await DisposeAsync() if subsequent work depends on its resources being released. Unlike the synchronous cleanup in 1.5.x, Dispose() now closes admission and can return while previously admitted operations finish. The monitored-item manager and address-space nodes remain alive until those operations return. New service and lifecycle calls after admission closes throw ObjectDisposedException.

An admitted callback may call Dispose() to initiate shutdown, but must not await its own drain with DisposeAsync(). Await completion outside the callback. Server and master-node-manager asynchronous teardown already await adapted synchronous managers, so server-owned managers need no additional disposal call.

Migrating code that called IServerInternal.Set* mutators

IServerInternal no longer exposes the twelve Set* binding methods or CreateServerObjectAsync. They were startup plumbing: StandardServer calls each exactly once, in one block, to carry a Create* factory result into the datastore. Publishing them on the interface let any holder rewire a running server, which would leave every component that had already resolved a subsystem holding the previous instance.

The supported seam is the factory seam, which already existed for every subsystem here:

Instead of Override Or register in DI
SetRoleManager StandardServer.CreateRoleManager IRoleManager
SetUserManagement StandardServer.CreateUserManagement (new) IUserManagement
SetMonitoredItemQueueFactory StandardServer.CreateMonitoredItemQueueFactory IMonitoredItemQueueFactory
SetSubscriptionStore StandardServer.CreateSubscriptionStore ISubscriptionStore
SetMainNodeManagerFactory StandardServer.CreateMainNodeManagerFactory —
SetNodeManager StandardServer.CreateMasterNodeManager —
SetSessionManager StandardServer.CreateSessionManager / CreateSubscriptionManager ISessionManager, ISubscriptionManager
SetAggregateManager StandardServer.CreateAggregateManagerAsync —
SetModellingRulesManager StandardServer.CreateModellingRulesManagerAsync —
SetConformanceUnitsManager StandardServer.CreateConformanceUnitsManagerAsync —

CreateUserManagement is new in this release, because user management was the one subsystem with no factory seam. Registering an IUserManagement in the container also switches on the username/password authenticator; override CreateUserManagement if you want the Part 18 §5 model without that.

SetIdentityRegistry is removed with no replacement. Nothing ever called it: the supported route has always been ServerIdentityRegistryExtensions.RegisterDefaultAuthenticators, which adds authenticators to the default registry rather than replacing it.

The methods remain on the concrete ServerInternalData, so code that already held that type keeps compiling. Binding is now refused once the server has finished starting — a late Set* throws ServiceResultException with BadInvalidState naming the operation.

Migrating IServerStartupTask implementations to IServerContext

IServerStartupTask.OnServerStartedAsync now receives an IServerContext instead of an IServerInternal. IServerInternal derives from IServerContext, so the host still passes the same object; only the declared parameter type changes and an implementation fails to compile (CS0535) until its signature is updated.

IServerContext is the ambient view of a running server. It carries what is genuinely server-wide and nothing else — it deliberately does not hand out the server's subsystems. A startup task that needs a subsystem takes it as a constructor dependency, which every implementation in this repository already did for its other dependencies.

Rewrite the member reads that no longer resolve:

Was Now
server.Telemetry server.DefaultSystemContext.Telemetry
server.NamespaceUris server.DefaultSystemContext.NamespaceUris
server.ServerUris server.DefaultSystemContext.ServerUris
server.TypeTree server.DefaultSystemContext.TypeTable
server.Factory server.DefaultSystemContext.EncodeableFactory
server.DiagnosticsNodeManager.FindPredefinedNode<T>(id) server.FindPredefinedNode<T>(id)
server.NodeManager.NodeManagers + a type test server.FindNodeManagers<TCapability>()
server.SessionManager, server.SubscriptionManager, server.RequestManager, server.AggregateManager, server.RoleManager, server.IdentityRegistry, … constructor injection

server.MessageContext is unchanged and remains on IServerContext. Do not substitute server.DefaultSystemContext.AsMessageContext() for it: that conversion produces a context with default decoding limits rather than the server's configured MaxStringLength, MaxArrayLength and MaxByteStringLength, which silently widens what your component accepts.

Tests that hand a Mock<IServerInternal> to a startup task keep compiling, because the mock still satisfies IServerContext. Stub the members the task actually reads now — typically DefaultSystemContext and any FindNodeManagers<T>() — or the mock returns null and the task fails at run time rather than at build time.

Removed members on IServerInternal

The following members had no consumer anywhere in the stack, its samples or its tests, and have been removed. Each has a direct replacement:

Removed Use instead
CloseSession(OperationContext, NodeId, bool) CloseSessionAsync(…)
Status CurrentState to read, UpdateServerStatus to write
ServerDiagnostics UpdateServerDiagnostics(Action<…>)
DiagnosticsEnabled IDiagnosticsNodeManager.DiagnosticsEnabled
ModellingRulesManager, ConformanceUnitsManager the concrete ServerInternalData, which owns them

MessageContext, DefaultSystemContext, CurrentState, ServerObject, ReportEventAsync, CloseSessionAsync, DeleteSubscriptionAsync and UpdateServerDiagnostics all moved down to IServerContext, the ambient view of a running server that IServerInternal now derives from. They remain reachable through IServerInternal unchanged, so no call site has to move. CurrentState is read-only on the ambient interface; the server itself still sets it.

Migrating servers that relied on unserved history advertisement

Server startup now reconciles variables that advertise history with the historian providers actually wired into the server. If a variable has Historizing=true or HistoryRead / HistoryWrite access-level bits from a NodeSet but no IHistorianProvider resolves for it, the server clears the advertisement and masks the attribute read callbacks before accepting clients. Variables with a provider keep their NodeSet-declared history surface.

If a client or CTT setup expected HistoryRead solely because the NodeSet declared it, wire a historian instead of relying on the static flag: use builder.UseHistorian() and .Historize(...), register a provider through the server-wide historian registry, or override GetHistorianProvider(NodeState) in the node manager. See Server address-space metadata and Historical Access.

Migrating custom ISessionManager implementations to ShutdownAsync

ISessionManager.Shutdown() is gone, replaced by ShutdownAsync(CancellationToken). SessionManager previously started its session monitor loop with a discarded Task.Factory.StartNew(...), so Shutdown() only signalled the loop and returned: the server could finish tearing down while the monitor was still closing expired sessions and raising keep-alive events against half-disposed state. There is no correct synchronous way to wait for that loop — blocking on it would be sync-over-async — so the synchronous overload was removed rather than kept as a trap. ShutdownAsync cancels the loop and awaits it before disposing the sessions, matching ISubscriptionManager.ShutdownAsync.

Callers await instead of calling:

// before
server.SessionManager.Shutdown();

// after
await server.SessionManager.ShutdownAsync(cancellationToken)
    .ConfigureAwait(false);

Implementers of ISessionManager (for example a manager registered through services.AddSessionManager<T>()) replace Shutdown with ShutdownAsync. If your implementation has no background work, return a completed task:

public ValueTask ShutdownAsync(CancellationToken cancellationToken = default)
{
    CloseAllSessions();
    return default;
}

Deriving from SessionManager requires no change beyond renaming any Shutdown override: ShutdownAsync is virtual and the base implementation already awaits the monitor loop.

Configuring distributed address-space storage

Direct InMemoryNodeStateStore writers require their backend to implement ISharedKeyValueStoreConsistency and provide linearizable operations for election/addressspace-sequence. A bare CRDT store is not a valid writer backend. Compose it with the shared Raft coordinator using HybridSharedKeyValueStore, or use the fluent consistency registration before UseDistributedAddressSpace.

Use strong state storage for authoritative bootstrap and compacted snapshots. CRDT payload storage retains merge-only hydration and delta replay without absence-based cleanup or snapshot compaction. These are configuration requirements of the distributed-state extension, not a 1.5 persisted-format migration guarantee. See address-space consistency.

Migrating SamplingGroupManager create/modify overrides

The public virtual SamplingGroupManager.CreateMonitoredItem and ModifyMonitoredItem entry points, and the protected virtual creation factory, have been removed. They did not accept a separate server-revised filter, so preserving their dispatch required request-local state merely to carry that filter through existing overrides.

Use the node manager's IMonitoredItemManager pipeline for creation and modification. For custom item construction, return MonitoredItemCreateDecision.Use(factory) from OnCreateMonitoredItem or AsyncCustomNodeManager.OnCreatingMonitoredItemAsync; the stack registers and owns the returned item. See monitored-item creation and lifecycle.

Sampling-group creation/modification now receives the original request and revised filter directly through internal, nonvirtual methods. The request is not rewritten, and the unrelated monitoring/lifecycle hooks are unchanged. This is an intentional API removal, not an obsolete forwarding shim.

Migrating callers of the synchronous MonitoredNode2 notification wrappers

MonitoredNode2.OnReportEvent and MonitoredNode2.OnMonitoredNodeChanged are [Obsolete]; use OnReportEventAsync and OnMonitoredNodeChangedAsync. Nothing in the stack wires the synchronous pair any more — notifiers are attached through NodeState.OnReportEventAsync and NodeState.OnStateChangedAsync — and both wrappers block the calling thread whenever the bounded notification channel is full, or whenever the node has an asynchronous read handler. Blocking there occupies a thread while waiting for a consumer that needs a thread of its own, which starves the thread pool under load.

// before
monitoredNode.OnReportEvent(context, node, e);

// after
await monitoredNode.OnReportEventAsync(context, node, e, cancellationToken)
    .ConfigureAwait(false);

The wrappers still work and are unchanged in behaviour, so this is a warning to act on rather than a break.

Migrating callers of the SecurityPolicies lookup and cryptography statics

The static lookup and cryptography methods on SecurityPolicies have moved to ISecurityPolicyRegistry. They read the set of registered security policies, so they are members of the registry that owns that set rather than free functions on a constants class.

Moved: GetUri, GetDisplayName, GetDisplayNames, IsValidSecurityPolicyUri, GetDefaultUris, GetDefaultEccUris, GetDefaultDeprecatedUris, Encrypt and Decrypt.

The policy URI constants are unaffected. SecurityPolicies.None, SecurityPolicies.Basic256Sha256 and the rest stay exactly where they are, which is the overwhelming majority of references to this type.

Resolve an ISecurityPolicyRegistry where a container is in scope, so the policies that application registered are the ones used:

// before
string uri = SecurityPolicies.GetUri("Basic256Sha256");

// after - the application's own policy set
public sealed class MyService(ISecurityPolicyRegistry policies)
{
    public string? Uri => policies.GetUri("Basic256Sha256");
}

Where there is no container — configuration loading, for instance — use the fallback, which carries the built-in policies:

string? uri = SecurityPolicies.Default.GetUri("Basic256Sha256");

Encrypt and Decrypt additionally lose their ILogger argument. The registry is created with an ITelemetryContext and reports through the logger it made from it:

// before
EncryptedData data = SecurityPolicies.Encrypt(certificate, uri, plainText, logger);

// after
EncryptedData data = policies.Encrypt(certificate, uri, plainText);

Registering a policy through the container no longer changes what other code in the same process sees. AddSecurityPolicy applies the policy to the registry that container owns, so two applications hosted together keep separate policy sets. Use AddSecurityPolicyRegistry() to resolve a registry without contributing a policy of your own.

The OPCFoundation.NetStandard.Opc.Ua.MigrationAnalyzer package restores the removed members as [Obsolete] extension members that forward to SecurityPolicies.Default, so a 1.05.378 application compiles with a warning rather than an error. The ILogger argument on the Encrypt and Decrypt shims is accepted and ignored.

Migrating code that drove the server subscription publish pipeline

The server publish pipeline is internal. Analyzer UA0030 identifies removed Opc.Ua.Server.ISubscription members: remove no-op calls and use the service operations for publishing, acknowledgements, transfers, and session teardown. Custom server subscriptions must derive from Subscription.

See the server subscription migration for the complete removed-member list, replacement service paths, and custom implementation requirements. SessionPublishQueue is internal too; applications must not drive it directly.

The no-obsolete-shim rule applies because restoring members to a public interface would break downstream implementers.

Migrating channel subclasses that guarded state with DataLock

UaSCBinaryChannel.DataLock has been removed. The channel no longer serialises any of its own state on it, so taking it excluded nothing.

A monitor cannot be held across an await, and the secure channel open path has to be able to await once a private key may be served over a network — see Crypto provider. The channel now uses an internal gate that can be entered from a synchronous or an asynchronous path. Unlike a monitor the gate is not re-entrant: every channel path that used to take the lock while already holding it now calls a lock-free Core variant instead.

That has one consequence for subclasses. The channel calls HandleSocketError, NotifyMonitors and CompleteReverseHello from paths that may already hold the gate, so an override of any of them must not call back into a channel method that takes it — ForceChannelFault and SendResponse in particular. Such an override would have silently nested before and will now block.

For the same reason SaveIntermediateChunk, GetSavedChunks and DoMessageLimitsExceeded take an additional gateHeld argument. It says whether the calling frame already holds the gate, so that an override which tears the channel down can pick the locking or the lock-free path:

// before
protected override void DoMessageLimitsExceeded()
{
    base.DoMessageLimitsExceeded();
    Shutdown(new ServiceResult(StatusCodes.BadResponseTooLarge));
}

// after
protected override void DoMessageLimitsExceeded(bool gateHeld)
{
    base.DoMessageLimitsExceeded(gateHeld);

    if (gateHeld)
    {
        ShutdownCore(new ServiceResult(StatusCodes.BadResponseTooLarge));
        return;
    }

    Shutdown(new ServiceResult(StatusCodes.BadResponseTooLarge));
}

There is no drop-in replacement to offer across an assembly boundary, because the gate has to be entered asynchronously on the open path and its correctness depends on rules that only hold inside the channel implementation. A subclass outside this stack that guarded its own state with DataLock should introduce its own synchronisation:

// before
lock (DataLock)
{
    m_myState = value;
}

// after
private readonly System.Threading.Lock m_myLock = new();

using (m_myLock.EnterScope())
{
    m_myState = value;
}

A subclass that took DataLock in order to be mutually exclusive with the channel's state transitions was already relying on an implementation detail, and can no longer do so.

Transport resource limits

Applications migrating from 1.5.x have a server-wide budget for retained intermediate-message buffers. With the reference server's 4 MiB maximum message size, the default budget is 64 MiB. Under SharedOnly, channels without an activated Session may retain chunks only while total usage remains within the lower 32 MiB. Balanced instead divides the same total between shared memory and memory reserved for specific kinds of work. With a 65,536-byte buffer limit, 16.25 MiB is reserved for verified startup traffic and 16.25 MiB for continuity or reconnect traffic, leaving 31.5 MiB shared. Other traffic cannot borrow these reserves. Channels already carrying an activated Session can use the continuity reserve for incomplete messages. A chunk that does not fit discards its partial message and closes the channel with BadTcpNotEnoughResources. Final chunks, single-chunk requests, response buffers, and client buffers are not charged to this reassembly budget. Once a complete request has been decoded, separate limits control how many requests may wait, execute, or remain parked, and how much request data they may retain. A request refused at that stage receives BadServerTooBusy, even if it fitted in a single transport chunk.

For workloads with many simultaneous large requests, set WithChunkReassemblyBudget(maxBytes) on the Dependency Injection (DI) server builder or assign ServerBase.ChunkReassemblyBudget before startup. A host opening listeners directly can share a budget through TransportListenerSettings.ChunkReassemblyBudget. See incomplete messages for sizing and sessionless configuration. General buffer-manager limits remain opt-in.

Server-channel ChannelLifetime also bounds an unfinished message from its first retained chunk, even if more chunks keep arriving. Size this lifetime for legitimate large transfers without relying on continuation chunks to extend it indefinitely. A zero or negative value uses the 30-second default for message assembly. It does not disable assembly cleanup. See incomplete-message limits.

Migrating channel subclasses that override HandleIncomingMessage

UaSCBinaryChannel.HandleIncomingMessage and OnChunkReceived have been removed, as has the protected WriteAsymmetricMessage overload that returned the signature through an out parameter. The receive loop calls HandleIncomingMessageAsync and OnChunkReceivedAsync, so that the secure channel open path can await a private key served over a network — see Crypto provider.

A synchronous override cannot be kept working underneath the asynchronous path without defeating the point of it, so an existing override must be moved. The signature gains a CancellationToken and returns ValueTask<bool>:

// before
protected override bool HandleIncomingMessage(
    uint messageType, ArraySegment<byte> messageChunk)
{
    ...
}

// after
protected override async ValueTask<bool> HandleIncomingMessageAsync(
    uint messageType, ArraySegment<byte> messageChunk, CancellationToken ct)
{
    ...
}

An override that has nothing to await can return a completed value without going asynchronous at all:

protected override ValueTask<bool> HandleIncomingMessageAsync(
    uint messageType, ArraySegment<byte> messageChunk, CancellationToken ct)
{
    return new ValueTask<bool>(HandleSynchronously(messageType, messageChunk));
}

The buffer-ownership contract is unchanged: return true when the implementor takes ownership of the chunk, and it will not be returned to the buffer manager for you.

ReadAsymmetricMessageAsync and WriteAsymmetricMessageAsync return AsymmetricMessage and AsymmetricWriteResult rather than using out parameters, which an asynchronous method cannot have. Use WriteAsymmetricMessageAsync in place of the removed synchronous overload.

Migrating custom IUserDatabase implementations

IUserDatabase gained four members. A store now persists user metadata alongside credentials, so disabled and MustChangePassword decisions survive a restart and an administrative password reset is a single transaction rather than a delete followed by a create:

IReadOnlyList<UserManagementDataType> GetUsers();

bool CreateUser(
    string userName,
    ReadOnlySpan<byte> password,
    ArrayOf<Role> roles,
    UserConfigurationMask userConfiguration,
    string description);

bool ResetPassword(
    string userName,
    ReadOnlySpan<byte> newPassword,
    UserConfigurationMask userConfiguration,
    string description);

bool UpdateUserMetadata(
    string userName,
    UserConfigurationMask userConfiguration,
    string description);

The five 1.5.378 members are unchanged. Implement the new ones on your store, or derive from LinqUserDatabase / JsonUserDatabase, which provide in-memory and atomic file-backed transactions respectively.

Each mutation must commit as one transaction, and a rejected or failed write must leave both the live and the persisted record unchanged. ChangePassword must clear UserConfigurationMask.MustChangePassword in the same transaction as the password it commits. ResetPassword must preserve the user's identity and roles and must not delete and recreate the user.

There is no optional-capability fallback: UserManagement requires these members and no longer keeps metadata only in memory, so a store that cannot persist metadata should reject the write by returning false rather than silently accepting it.

ContentFilter NULL semantics follow OPC 10000-4 1.05.07

FilterEvaluator applies the NULL rules of OPC 10000-4 §7.7.3 to event where-clauses and every other ContentFilter:

  • An element with a null operand evaluates to NULL (except IsNull), and a filter that ends as NULL is FALSE. Equals(field, 0) no longer matches an event without that field, and Not(Equals(field, 5)) no longer matches it either.
  • IsNull is TRUE for the null value of a nullable built-in type (a null String, ByteString, NodeId, the all-zero Guid, DateTime.MinValue, …) and for a null or empty array, which OPC 10000-6 §5.1.11 treats as the same. A zero, false or a Good StatusCode is a value.
  • Operands that cannot be converted to a common type make Between FALSE instead of NULL.

Clients whose where-clauses relied on the old matching of missing fields should test them explicitly with IsNull, for example Or(IsNull(field), Equals(field, 0)).

Migrating from 1.05.377 to 1.05.378

Asynchronous as default

The server now supports AsyncNodeManagers; see Server Async (TAP) Support. The client APIs are async by default and all synchronous and APM-based API has been deprecated. To migrate, update your code to use the Async version of every API where possible. Not recommended but for expedience you can call the Async version synchronously with GetAwaiter().GetResult().

Observability

Observability is now plumbed through ITelemetryContext. The legacy static Utils.SetLogger / Utils.Trace* model has been removed in 2.0. See migrate/2.0.x/telemetry.md for OLD vs NEW snippets, the per-type constructor matrix, and the full inventory of removed / [Obsolete] Utils APIs.

Configuration-level trace apply APIs were removed as well: TraceConfiguration.ApplySettings() and ApplicationConfigurationBuilder trace setters (SetOutputFilePath, SetDeleteOnLoad, SetTraceMasks). Configure logging through ITelemetryContext instead.

Migrating from 1.04 to 1.05

A few features are still missing to fully comply with 1.05, but certification for v1.04 is still possible with the 1.05 release.

Support

For additional migration support:

  • Review sample applications in the repository.
  • Check unit tests for usage patterns.
  • Use the OPCFoundation.NetStandard.Opc.Ua.MigrationAnalyzer package — 26 implemented analyzer rules through UA0030 (excluding UA0013, UA0016, UA0017, and the shim-only UA0029) map across the migrate/2.0.x/ guides and the cross-cutting notes on this page; 14 rules apply safe edits via a code-fixer. UA0029 is currently a runtime-shim/manual marker surfaced through CS0618, not an analyzer diagnostic.
  • Open an issue on OPCFoundation/UA-.NETStandard.