diff --git a/assets/scripts/core/game-scene.js b/assets/scripts/core/game-scene.js index 3c7b1bd2..69d3cfb6 100644 --- a/assets/scripts/core/game-scene.js +++ b/assets/scripts/core/game-scene.js @@ -5918,7 +5918,8 @@ _buildSettingsPopup() { { text: "Editor placing offsets", scale: 0.75, }, { text: "Pulsing rods reworked a lil", scale: 0.75, }, { text: "Breakable blocks break now.", scale: 0.75, }, - { text: "I call it, the QOD update.", scale: 0.65, color: 0x708090}, + { text: "Fixed objects not showing in editor", scale: 0.65, }, + { text: "I call it, the QOD update.", scale: 0.6, color: 0x708090}, { text: "quality of dash", scale: 0.5, color: 0x708090}, { text: "im like, 90% sure at least ONE feature broke", scale: 0.4, color: 0x708090}, { text: "Slopes (very buggy)", scale: 0.75, color: 0xff9944 }, diff --git a/assets/scripts/core/level-editor.js b/assets/scripts/core/level-editor.js index dac7b9e5..13035755 100644 --- a/assets/scripts/core/level-editor.js +++ b/assets/scripts/core/level-editor.js @@ -1543,9 +1543,10 @@ class LevelEditor { "GJ_GameSheet02", "GJ_GameSheet03", "GJ_GameSheet04", + "FireSheet_01-hd", + "PixelSheet_01-hd", "GJ_GameSheetEditor", - "GJ_ParticleSheet-uhd", - "GJ_ParticleSheet" + "GJ_ParticleSheet-uhd" ]; for (const key of sheets) { if (this.textures.exists(key) && this.textures.get(key).has(frameName)) { @@ -1556,7 +1557,7 @@ class LevelEditor { _getTextureRefForFrameThingy(frameName) { // getSheetForFrameThingy: the sequel - const sheets = ["GJ_WebSheet", "GJ_GameSheet", "GJ_GameSheet02", "GJ_GameSheet03", "GJ_GameSheet04", "GJ_GameSheetEditor"]; + const sheets = ["GJ_WebSheet", "GJ_GameSheet", "GJ_GameSheet02", "GJ_GameSheet03", "GJ_GameSheet04", "GJ_GameSheetEditor", "PixelSheet_01-hd", "GJ_ParticleSheet-uhd", "FireSheet_01-hd"]; for (const key of sheets) { if (this.textures.exists(key) && this.textures.get(key).has(frameName)) { return {