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706 lines (609 loc) · 30.6 KB
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// vkdd showcase — a real, runnable window that draws (nearly) every primitive the
// library offers, so you can see them all at once.
//
// ./vkdd_showcase # orbiting camera, press ESC / Q to quit
// ./vkdd_showcase --screenshot out.ppm # render one frame headlessly-ish and exit
// ./vkdd_showcase --frames 120 # which animation frame to capture
//
// Everything below the SCENE marker is vkdd usage; everything above it is the
// bog-standard SDL2 + Vulkan 1.3 dynamic-rendering setup you already have in your
// own engine.
#include <vkdd/vkdd.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_vulkan.h>
#include <cmath>
#include <cstdio>
#include <cstring>
#include <string>
#include <vector>
using namespace vkm;
#define VK_CHECK(x) \
do { \
VkResult _r = (x); \
if (_r != VK_SUCCESS) { \
std::fprintf(stderr, "%s:%d vulkan error %d\n", __FILE__, __LINE__, _r); \
std::exit(1); \
} \
} while (0)
namespace {
constexpr std::uint32_t kFramesInFlight = 2;
struct Frame {
VkCommandPool pool = VK_NULL_HANDLE;
VkCommandBuffer cmd = VK_NULL_HANDLE;
VkFence fence = VK_NULL_HANDLE;
VkSemaphore acquired = VK_NULL_HANDLE;
};
struct App {
SDL_Window* window = nullptr;
VkInstance instance = VK_NULL_HANDLE;
VkSurfaceKHR surface = VK_NULL_HANDLE;
VkPhysicalDevice phys = VK_NULL_HANDLE;
VkDevice device = VK_NULL_HANDLE;
std::uint32_t queueFamily = 0;
VkQueue queue = VK_NULL_HANDLE;
VkSwapchainKHR swapchain = VK_NULL_HANDLE;
VkFormat colorFormat = VK_FORMAT_B8G8R8A8_UNORM;
VkFormat depthFormat = VK_FORMAT_D32_SFLOAT;
VkExtent2D extent{};
std::vector<VkImage> images;
std::vector<VkImageView> views;
std::vector<VkSemaphore> rendered; // one per swapchain image
VkImage depthImage = VK_NULL_HANDLE;
VkDeviceMemory depthMemory = VK_NULL_HANDLE;
VkImageView depthView = VK_NULL_HANDLE;
Frame frames[kFramesInFlight];
};
std::uint32_t findMemoryType(VkPhysicalDevice phys, std::uint32_t bits, VkMemoryPropertyFlags want) {
VkPhysicalDeviceMemoryProperties props{};
vkGetPhysicalDeviceMemoryProperties(phys, &props);
for (std::uint32_t i = 0; i < props.memoryTypeCount; ++i)
if ((bits & (1u << i)) && (props.memoryTypes[i].propertyFlags & want) == want) return i;
std::fprintf(stderr, "no suitable memory type\n");
std::exit(1);
}
void imageBarrier(VkCommandBuffer cmd, VkImage image, VkImageAspectFlags aspect,
VkImageLayout from, VkImageLayout to, VkAccessFlags srcAccess,
VkAccessFlags dstAccess, VkPipelineStageFlags srcStage,
VkPipelineStageFlags dstStage) {
VkImageMemoryBarrier b{VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER};
b.srcAccessMask = srcAccess;
b.dstAccessMask = dstAccess;
b.oldLayout = from;
b.newLayout = to;
b.srcQueueFamilyIndex = b.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
b.image = image;
b.subresourceRange = {aspect, 0, 1, 0, 1};
vkCmdPipelineBarrier(cmd, srcStage, dstStage, 0, 0, nullptr, 0, nullptr, 1, &b);
}
// ---- setup -------------------------------------------------------------------
void createInstance(App& app) {
unsigned n = 0;
SDL_Vulkan_GetInstanceExtensions(app.window, &n, nullptr);
std::vector<const char*> exts(n);
SDL_Vulkan_GetInstanceExtensions(app.window, &n, exts.data());
VkApplicationInfo ai{VK_STRUCTURE_TYPE_APPLICATION_INFO};
ai.pApplicationName = "vkdd showcase";
ai.apiVersion = VK_API_VERSION_1_3;
VkInstanceCreateInfo ci{VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO};
ci.pApplicationInfo = &ai;
ci.enabledExtensionCount = std::uint32_t(exts.size());
ci.ppEnabledExtensionNames = exts.data();
VK_CHECK(vkCreateInstance(&ci, nullptr, &app.instance));
}
void pickDeviceAndQueue(App& app) {
std::uint32_t count = 0;
vkEnumeratePhysicalDevices(app.instance, &count, nullptr);
std::vector<VkPhysicalDevice> devices(count);
vkEnumeratePhysicalDevices(app.instance, &count, devices.data());
for (VkPhysicalDevice d : devices) {
std::uint32_t qcount = 0;
vkGetPhysicalDeviceQueueFamilyProperties(d, &qcount, nullptr);
std::vector<VkQueueFamilyProperties> qs(qcount);
vkGetPhysicalDeviceQueueFamilyProperties(d, &qcount, qs.data());
for (std::uint32_t i = 0; i < qcount; ++i) {
VkBool32 present = VK_FALSE;
vkGetPhysicalDeviceSurfaceSupportKHR(d, i, app.surface, &present);
if ((qs[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) && present) {
VkPhysicalDeviceProperties props{};
vkGetPhysicalDeviceProperties(d, &props);
// Prefer a discrete GPU, but take the first match if that's all there is.
if (app.phys == VK_NULL_HANDLE ||
props.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
app.phys = d;
app.queueFamily = i;
}
break;
}
}
}
if (!app.phys) {
std::fprintf(stderr, "no Vulkan device with graphics+present\n");
std::exit(1);
}
VkPhysicalDeviceProperties props{};
vkGetPhysicalDeviceProperties(app.phys, &props);
std::printf("vkdd showcase: %s\n", props.deviceName);
}
void createDevice(App& app) {
float priority = 1.0f;
VkDeviceQueueCreateInfo qi{VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO};
qi.queueFamilyIndex = app.queueFamily;
qi.queueCount = 1;
qi.pQueuePriorities = &priority;
VkPhysicalDeviceVulkan13Features f13{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES};
f13.dynamicRendering = VK_TRUE;
VkPhysicalDeviceFeatures2 f2{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2};
f2.pNext = &f13;
f2.features.fillModeNonSolid = VK_TRUE;
f2.features.wideLines = VK_TRUE;
const char* deviceExts[] = {VK_KHR_SWAPCHAIN_EXTENSION_NAME};
VkDeviceCreateInfo ci{VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO};
ci.pNext = &f2;
ci.queueCreateInfoCount = 1;
ci.pQueueCreateInfos = &qi;
ci.enabledExtensionCount = 1;
ci.ppEnabledExtensionNames = deviceExts;
VK_CHECK(vkCreateDevice(app.phys, &ci, nullptr, &app.device));
vkGetDeviceQueue(app.device, app.queueFamily, 0, &app.queue);
}
void createSwapchain(App& app) {
VkSurfaceCapabilitiesKHR caps{};
VK_CHECK(vkGetPhysicalDeviceSurfaceCapabilitiesKHR(app.phys, app.surface, &caps));
app.extent = caps.currentExtent;
std::uint32_t n = 0;
vkGetPhysicalDeviceSurfaceFormatsKHR(app.phys, app.surface, &n, nullptr);
std::vector<VkSurfaceFormatKHR> formats(n);
vkGetPhysicalDeviceSurfaceFormatsKHR(app.phys, app.surface, &n, formats.data());
app.colorFormat = formats[0].format;
VkColorSpaceKHR colorSpace = formats[0].colorSpace;
for (const auto& f : formats)
if (f.format == VK_FORMAT_B8G8R8A8_UNORM) { // linear-ish: what vkdd's colors assume
app.colorFormat = f.format;
colorSpace = f.colorSpace;
break;
}
VkSwapchainCreateInfoKHR ci{VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR};
ci.surface = app.surface;
ci.minImageCount = caps.minImageCount < 3 ? caps.minImageCount + 1 : caps.minImageCount;
if (caps.maxImageCount && ci.minImageCount > caps.maxImageCount) ci.minImageCount = caps.maxImageCount;
ci.imageFormat = app.colorFormat;
ci.imageColorSpace = colorSpace;
ci.imageExtent = app.extent;
ci.imageArrayLayers = 1;
ci.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
ci.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
ci.preTransform = caps.currentTransform;
ci.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
ci.presentMode = VK_PRESENT_MODE_FIFO_KHR;
ci.clipped = VK_TRUE;
VK_CHECK(vkCreateSwapchainKHR(app.device, &ci, nullptr, &app.swapchain));
vkGetSwapchainImagesKHR(app.device, app.swapchain, &n, nullptr);
app.images.resize(n);
vkGetSwapchainImagesKHR(app.device, app.swapchain, &n, app.images.data());
app.views.resize(n);
app.rendered.resize(n);
for (std::uint32_t i = 0; i < n; ++i) {
VkImageViewCreateInfo vi{VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO};
vi.image = app.images[i];
vi.viewType = VK_IMAGE_VIEW_TYPE_2D;
vi.format = app.colorFormat;
vi.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
VK_CHECK(vkCreateImageView(app.device, &vi, nullptr, &app.views[i]));
VkSemaphoreCreateInfo si{VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO};
VK_CHECK(vkCreateSemaphore(app.device, &si, nullptr, &app.rendered[i]));
}
// Depth attachment.
VkImageCreateInfo ii{VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO};
ii.imageType = VK_IMAGE_TYPE_2D;
ii.format = app.depthFormat;
ii.extent = {app.extent.width, app.extent.height, 1};
ii.mipLevels = ii.arrayLayers = 1;
ii.samples = VK_SAMPLE_COUNT_1_BIT;
ii.tiling = VK_IMAGE_TILING_OPTIMAL;
ii.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
ii.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
VK_CHECK(vkCreateImage(app.device, &ii, nullptr, &app.depthImage));
VkMemoryRequirements req{};
vkGetImageMemoryRequirements(app.device, app.depthImage, &req);
VkMemoryAllocateInfo mi{VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO};
mi.allocationSize = req.size;
mi.memoryTypeIndex = findMemoryType(app.phys, req.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
VK_CHECK(vkAllocateMemory(app.device, &mi, nullptr, &app.depthMemory));
VK_CHECK(vkBindImageMemory(app.device, app.depthImage, app.depthMemory, 0));
VkImageViewCreateInfo dvi{VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO};
dvi.image = app.depthImage;
dvi.viewType = VK_IMAGE_VIEW_TYPE_2D;
dvi.format = app.depthFormat;
dvi.subresourceRange = {VK_IMAGE_ASPECT_DEPTH_BIT, 0, 1, 0, 1};
VK_CHECK(vkCreateImageView(app.device, &dvi, nullptr, &app.depthView));
}
void createFrames(App& app) {
for (auto& f : app.frames) {
VkCommandPoolCreateInfo pi{VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO};
pi.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
pi.queueFamilyIndex = app.queueFamily;
VK_CHECK(vkCreateCommandPool(app.device, &pi, nullptr, &f.pool));
VkCommandBufferAllocateInfo ai{VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO};
ai.commandPool = f.pool;
ai.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
ai.commandBufferCount = 1;
VK_CHECK(vkAllocateCommandBuffers(app.device, &ai, &f.cmd));
VkFenceCreateInfo fi{VK_STRUCTURE_TYPE_FENCE_CREATE_INFO};
fi.flags = VK_FENCE_CREATE_SIGNALED_BIT;
VK_CHECK(vkCreateFence(app.device, &fi, nullptr, &f.fence));
VkSemaphoreCreateInfo si{VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO};
VK_CHECK(vkCreateSemaphore(app.device, &si, nullptr, &f.acquired));
}
}
void destroyApp(App& app) {
vkDeviceWaitIdle(app.device);
for (auto& f : app.frames) {
vkDestroySemaphore(app.device, f.acquired, nullptr);
vkDestroyFence(app.device, f.fence, nullptr);
vkDestroyCommandPool(app.device, f.pool, nullptr);
}
vkDestroyImageView(app.device, app.depthView, nullptr);
vkDestroyImage(app.device, app.depthImage, nullptr);
vkFreeMemory(app.device, app.depthMemory, nullptr);
for (auto s : app.rendered) vkDestroySemaphore(app.device, s, nullptr);
for (auto v : app.views) vkDestroyImageView(app.device, v, nullptr);
vkDestroySwapchainKHR(app.device, app.swapchain, nullptr);
vkDestroyDevice(app.device, nullptr);
vkDestroySurfaceKHR(app.instance, app.surface, nullptr);
vkDestroyInstance(app.instance, nullptr);
SDL_DestroyWindow(app.window);
SDL_Quit();
}
// ---- SCENE -------------------------------------------------------------------
// From here down it's all vkdd.
// Rainbow helper so every shape gets its own hue.
vec3 hue(float t) {
t = t - std::floor(t);
auto f = [&](float o) { return 0.5f + 0.5f * std::cos(6.28318f * (t + o)); };
return vec3{f(0.0f), f(0.33f), f(0.67f)};
}
void buildScene(vkdd::DebugDraw& dd, float time, VkExtent2D extent) {
// Ground plane + world origin.
dd.grid(-17.0f, 17.0f, 0.0f, 1.0f, vec3{0.22f, 0.24f, 0.30f});
dd.axisTriad(mat4::identity(), 1.5f);
dd.text3d(vec3{0, -0.35f, 0}, "origin", vkdd::GRAY, 1.5f);
// ---- front row: filled volumetric primitives, one hue each ---------------
dd.filled();
const float y = 0.9f;
dd.box(vec3{-7.5f, y, 0}, vec3{1.4f, 1.6f, 1.4f}, hue(0.00f));
dd.sphere(vec3{-5.0f, y, 0}, 0.85f, hue(0.08f), 24);
dd.cone(vec3{-2.5f, 0.0f, 0}, vkm::up, hue(0.16f), 0.8f, 1.9f);
dd.cylinder(vec3{0.0f, 0.0f, 0}, vkm::up, hue(0.24f), 0.7f, 1.8f);
dd.capsule(vec3{2.5f, 0.6f, 0}, vec3{2.5f, 1.8f, 0}, 0.6f, hue(0.32f));
dd.disc(vec3{5.0f, 0.02f, 0}, vkm::up, 1.0f, hue(0.40f));
dd.ring(vec3{7.5f, 0.02f, 0}, vkm::up, 0.5f, 1.0f, hue(0.48f));
const char* names[] = {"box", "sphere", "cone", "cylinder", "capsule", "disc", "ring"};
for (int i = 0; i < 7; ++i)
dd.text3d(vec3{-7.5f + float(i) * 2.5f, 2.3f, 0}, names[i], vkdd::WHITE, 1.5f);
// ---- back row: the same shapes in wireframe ------------------------------
dd.wire();
const float z = -3.5f;
dd.box(vec3{-7.5f, y, z}, vec3{1.4f, 1.6f, 1.4f}, hue(0.55f));
dd.sphere(vec3{-5.0f, y, z}, 0.85f, hue(0.62f), 16);
dd.cone(vec3{-2.5f, 0.0f, z}, vkm::up, hue(0.68f), 0.8f, 1.9f);
dd.cylinder(vec3{0.0f, 0.0f, z}, vkm::up, hue(0.74f), 0.7f, 1.8f);
dd.capsule(vec3{2.5f, 0.6f, z}, vec3{2.5f, 1.8f, z}, 0.6f, hue(0.80f));
dd.circle(vec3{5.0f, 0.02f, z}, vkm::up, 1.0f, hue(0.86f));
dd.ring(vec3{7.5f, 0.02f, z}, vkm::up, 0.5f, 1.0f, hue(0.92f));
dd.aabb(vec3{-9.8f, 0.0f, -4.6f}, vec3{-8.8f, 1.8f, -2.4f}, vkdd::LIME);
dd.text3d(vec3{-9.3f, 2.6f, -3.5f}, "aabb", vkdd::LIME, 1.5f);
dd.filled();
// ---- lines, curves, arrows ----------------------------------------------
dd.arrow(vec3{0, 0, 5.0f}, vec3{0, 2.6f, 5.0f}, vkdd::RED, 0.25f);
dd.arrow(vec3{0, 0, 5.0f}, vec3{2.4f, 0.8f, 5.0f}, vkdd::YELLOW, 0.25f);
dd.text3d(vec3{0, 3.2f, 5.0f}, "arrow", vkdd::RED, 1.5f);
dd.bezier(vec3{-9, 0.2f, 5.0f}, vec3{-7, 3.5f, 5.0f}, vec3{-5, -1.5f, 5.0f},
vec3{-3, 2.0f, 5.0f}, vkdd::CYAN, 48);
dd.text3d(vec3{-6, 3.0f, 5.0f}, "bezier", vkdd::CYAN, 1.5f);
vec3 poly[] = {{3.5f, 0.3f, 5.0f}, {4.5f, 1.8f, 5.0f}, {5.5f, 0.5f, 5.0f},
{6.5f, 2.2f, 5.0f}, {7.5f, 0.8f, 5.0f}};
dd.lineWidth(3.0f); // thick screen-space lines
dd.polyline(std::span<const vec3>(poly, 5), vkdd::MAGENTA);
dd.lineWidth(1.0f);
dd.text3d(vec3{5.5f, 3.0f, 5.0f}, "polyline (3px)", vkdd::MAGENTA, 1.5f);
dd.arc(vec3{9.8f, 0.5f, 2.6f}, vkm::up, vkm::right, vkm::pi * 1.25f, 1.2f, vkdd::ORANGE);
dd.cross(vec3{9.8f, 0.5f, 2.6f}, 0.4f, vkdd::WHITE);
dd.point(vec3{9.8f, 2.0f, 2.6f}, vkdd::WHITE, 10.0f);
dd.plane(vec3{-10.0f, 1.2f, 1.5f}, normalize(vec3{1, 0.6f, 0.2f}), 1.6f, vkdd::YELLOW, 1.2f);
dd.text3d(vec3{-10.0f, 2.6f, 1.5f}, "plane + normal", vkdd::YELLOW, 1.5f);
// A triangle with its vertex normals visualized.
const vec3 tri[] = {{10.0f, 0.2f, -1.2f}, {11.6f, 0.2f, 0.6f}, {10.6f, 2.0f, -0.2f}};
const vec3 norms[] = {normalize(vec3{0.2f, 0.6f, 0.8f}), normalize(vec3{0.5f, 0.5f, 0.7f}),
normalize(vec3{0.1f, 0.9f, 0.4f})};
dd.triangle(tri[0], tri[1], tri[2], hue(0.5f));
dd.normals(std::span<const vec3>(tri, 3), std::span<const vec3>(norms, 3), 0.9f, vkdd::CYAN);
dd.text3d(vec3{10.7f, 2.6f, -0.2f}, "normals", vkdd::CYAN, 1.5f);
// duration() + channel(): a "hit marker" fires once a second and lingers 1.5s,
// tagged so a whole category can be toggled off with setChannelEnabled().
dd.channel("hits");
static int lastPulse = -1;
const int pulse = int(time);
if (pulse != lastPulse) {
lastPulse = pulse;
dd.duration(1.5f); // outlives the frame it was queued in
dd.wire();
dd.sphere(vec3{-10.5f, 1.0f + 0.4f * float(pulse % 3), -6.5f}, 0.9f, vkdd::RED, 12);
dd.filled();
dd.duration(0.0f);
}
dd.text3d(vec3{-10.5f, 3.4f, -6.5f}, "duration + channel", vkdd::RED, 1.5f);
dd.channel("default"); // back to the default channel
// ---- animated instanced field (one draw call for the lot) ---------------
for (int gx = 0; gx < 16; ++gx) {
for (int gz = 0; gz < 8; ++gz) {
float fx = float(gx) - 7.5f, fz = float(gz);
float h = 0.35f + 0.3f * std::sin(time * 1.6f + fx * 0.5f + fz * 0.4f) + 0.35f;
vec3 pos{fx * 0.8f, h * 0.5f, -7.0f - fz * 0.8f};
dd.boxInstanced(pos, vec3{0.5f, h, 0.5f}, hue(0.05f * float(gx + gz) + time * 0.1f));
}
}
for (int i = 0; i < 12; ++i) {
float a = time * 0.5f + float(i) * (6.28318f / 12.0f);
dd.sphereInstanced(vec3{std::cos(a) * 11.0f, 1.2f + std::sin(a * 3.0f) * 0.6f,
std::sin(a) * 11.0f},
0.35f, hue(float(i) / 12.0f));
}
dd.text3d(vec3{0, 2.2f, -10.0f}, "instanced (2 draw calls)", vkdd::LIME, 1.5f);
// ---- transform stack: an orbiting, spinning local-space rig --------------
dd.pushTransform(vkm::rotate(time * 0.6f, vkm::up) * vkm::translate(vec3{6.5f, 3.2f, 6.5f}) *
vkm::rotate(time * 1.3f, normalize(vec3{1, 1, 0})));
dd.filled();
dd.box(vec3{0, 0, 0}, vec3{1.0f, 1.0f, 1.0f}, hue(time * 0.2f));
dd.wire();
dd.box(vec3{0, 0, 0}, vec3{1.3f, 1.3f, 1.3f}, vkdd::WHITE);
dd.axisTriad(mat4::identity(), 1.2f);
dd.filled();
dd.popTransform();
// ---- translucency + x-ray overlay ---------------------------------------
dd.alpha(0.35f);
dd.sphere(vec3{-5.0f, 0.9f, 0}, 1.4f, vkdd::CYAN, 24); // glass shell over the sphere
dd.alpha(1.0f);
dd.noDepth(); // draws through everything — good for finding occluded things
dd.wire();
dd.box(vec3{-7.5f, 0.9f, 0}, vec3{2.0f, 2.2f, 2.0f}, vkdd::RED);
dd.text3d(vec3{-7.5f, -0.4f, 0}, "x-ray", vkdd::RED, 1.5f);
dd.filled();
dd.depthTest(true);
// ---- another camera's frustum -------------------------------------------
mat4 otherView = look_at(vec3{-11.0f, 4.5f, 8.0f}, vec3{-7.0f, 1.0f, 2.0f}, vkm::up);
mat4 otherProj = perspective(rad(30.0f), 1.6f, 1.0f, 5.5f);
dd.frustum(otherProj * otherView, vkdd::PURPLE);
dd.text3d(vec3{-11.0f, 5.2f, 8.0f}, "frustum", vkdd::PURPLE, 1.5f);
// ---- screen-space HUD text ----------------------------------------------
dd.text2d(16, 16, "vkdd - immediate-mode debug draw for vulkan", vkdd::WHITE, 3.0f);
dd.text2d(16, 48, "filled + wire volumetrics, curves, text, instancing, x-ray",
vec3{0.6f, 0.7f, 0.8f}, 2.0f);
char buf[128];
const auto s = dd.stats();
std::snprintf(buf, sizeof(buf), "lines %u tris %u points %u", s.lineVertices,
s.triangleVertices, s.pointVertices);
dd.text2d(16, float(extent.height) - 32.0f, buf, vkdd::LIME, 2.0f);
dd.text2d(float(extent.width) - 272.0f, 16.0f, "esc / q to quit", vkdd::GRAY, 2.0f);
}
// ---- screenshot ---------------------------------------------------------------
void writePPM(const App& app, VkImage src, const char* path) {
const VkDeviceSize size = VkDeviceSize(app.extent.width) * app.extent.height * 4;
VkBufferCreateInfo bi{VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO};
bi.size = size;
bi.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT;
VkBuffer buffer = VK_NULL_HANDLE;
VK_CHECK(vkCreateBuffer(app.device, &bi, nullptr, &buffer));
VkMemoryRequirements req{};
vkGetBufferMemoryRequirements(app.device, buffer, &req);
VkMemoryAllocateInfo mi{VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO};
mi.allocationSize = req.size;
mi.memoryTypeIndex = findMemoryType(app.phys, req.memoryTypeBits,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
VkDeviceMemory memory = VK_NULL_HANDLE;
VK_CHECK(vkAllocateMemory(app.device, &mi, nullptr, &memory));
VK_CHECK(vkBindBufferMemory(app.device, buffer, memory, 0));
// One-shot copy: swapchain image (already in PRESENT_SRC) -> host buffer.
VkCommandBufferAllocateInfo ai{VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO};
ai.commandPool = app.frames[0].pool;
ai.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
ai.commandBufferCount = 1;
VkCommandBuffer cmd = VK_NULL_HANDLE;
VK_CHECK(vkAllocateCommandBuffers(app.device, &ai, &cmd));
VkCommandBufferBeginInfo bbi{VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO};
bbi.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
VK_CHECK(vkBeginCommandBuffer(cmd, &bbi));
imageBarrier(cmd, src, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, 0, VK_ACCESS_TRANSFER_READ_BIT,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
VkBufferImageCopy region{};
region.imageSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1};
region.imageExtent = {app.extent.width, app.extent.height, 1};
vkCmdCopyImageToBuffer(cmd, src, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, buffer, 1, ®ion);
imageBarrier(cmd, src, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, VK_ACCESS_TRANSFER_READ_BIT, 0,
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT);
VK_CHECK(vkEndCommandBuffer(cmd));
VkSubmitInfo si{VK_STRUCTURE_TYPE_SUBMIT_INFO};
si.commandBufferCount = 1;
si.pCommandBuffers = &cmd;
VK_CHECK(vkQueueSubmit(app.queue, 1, &si, VK_NULL_HANDLE));
VK_CHECK(vkQueueWaitIdle(app.queue));
void* mapped = nullptr;
VK_CHECK(vkMapMemory(app.device, memory, 0, size, 0, &mapped));
const auto* px = static_cast<const unsigned char*>(mapped);
const bool bgr = app.colorFormat == VK_FORMAT_B8G8R8A8_UNORM ||
app.colorFormat == VK_FORMAT_B8G8R8A8_SRGB;
std::FILE* f = std::fopen(path, "wb");
if (!f) {
std::fprintf(stderr, "cannot open %s\n", path);
std::exit(1);
}
std::fprintf(f, "P6\n%u %u\n255\n", app.extent.width, app.extent.height);
std::vector<unsigned char> row(std::size_t(app.extent.width) * 3);
for (std::uint32_t yy = 0; yy < app.extent.height; ++yy) {
for (std::uint32_t xx = 0; xx < app.extent.width; ++xx) {
const unsigned char* p = px + (std::size_t(yy) * app.extent.width + xx) * 4;
row[xx * 3 + 0] = bgr ? p[2] : p[0];
row[xx * 3 + 1] = p[1];
row[xx * 3 + 2] = bgr ? p[0] : p[2];
}
std::fwrite(row.data(), 1, row.size(), f);
}
std::fclose(f);
vkUnmapMemory(app.device, memory);
vkFreeMemory(app.device, memory, nullptr);
vkDestroyBuffer(app.device, buffer, nullptr);
vkFreeCommandBuffers(app.device, app.frames[0].pool, 1, &cmd);
std::printf("wrote %s (%ux%u)\n", path, app.extent.width, app.extent.height);
}
} // namespace
int main(int argc, char** argv) {
const char* screenshot = nullptr;
int captureFrame = 90; // let the animation settle into a nice pose first
for (int i = 1; i < argc; ++i) {
if (!std::strcmp(argv[i], "--screenshot") && i + 1 < argc) screenshot = argv[++i];
else if (!std::strcmp(argv[i], "--frames") && i + 1 < argc) captureFrame = std::atoi(argv[++i]);
}
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
std::fprintf(stderr, "SDL_Init: %s\n", SDL_GetError());
return 1;
}
App app;
app.window = SDL_CreateWindow("vkdd showcase", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
1600, 900, SDL_WINDOW_VULKAN);
if (!app.window) {
std::fprintf(stderr, "SDL_CreateWindow: %s\n", SDL_GetError());
return 1;
}
createInstance(app);
if (!SDL_Vulkan_CreateSurface(app.window, app.instance, &app.surface)) {
std::fprintf(stderr, "SDL_Vulkan_CreateSurface: %s\n", SDL_GetError());
return 1;
}
pickDeviceAndQueue(app);
createDevice(app);
createSwapchain(app);
createFrames(app);
// ---- vkdd init ----------------------------------------------------------
vkdd::DebugDraw dd;
vkdd::InitInfo info;
info.physicalDevice = app.phys;
info.device = app.device;
info.colorFormat = app.colorFormat;
info.depthFormat = app.depthFormat;
info.framesInFlight = kFramesInFlight;
info.maxLineVertices = 1u << 19; // the grid + all that wireframe adds up
info.errorCallback = [](const char* msg) { std::fprintf(stderr, "vkdd: %s\n", msg); };
if (!dd.init(info)) {
std::fprintf(stderr, "vkdd init failed\n");
return 1;
}
std::uint32_t frameIndex = 0;
std::uint64_t frameCount = 0;
float time = 0.0f;
bool running = true;
while (running) {
SDL_Event e;
while (SDL_PollEvent(&e)) {
if (e.type == SDL_QUIT) running = false;
if (e.type == SDL_KEYDOWN &&
(e.key.keysym.sym == SDLK_ESCAPE || e.key.keysym.sym == SDLK_q))
running = false;
}
const float dt = 1.0f / 60.0f; // fixed step keeps --screenshot reproducible
time += dt;
Frame& f = app.frames[frameIndex];
VK_CHECK(vkWaitForFences(app.device, 1, &f.fence, VK_TRUE, UINT64_MAX));
std::uint32_t imageIndex = 0;
VkResult acq = vkAcquireNextImageKHR(app.device, app.swapchain, UINT64_MAX, f.acquired,
VK_NULL_HANDLE, &imageIndex);
if (acq == VK_ERROR_OUT_OF_DATE_KHR) continue;
if (acq != VK_SUCCESS && acq != VK_SUBOPTIMAL_KHR) VK_CHECK(acq);
VK_CHECK(vkResetFences(app.device, 1, &f.fence));
// ---- queue this frame's debug geometry ------------------------------
dd.reset(dt);
buildScene(dd, time, app.extent);
// Orbiting camera.
const float a = 0.30f + time * 0.12f;
const float r = 20.0f;
mat4 view = look_at(vec3{std::sin(a) * r, 12.0f, std::cos(a) * r}, vec3{0, 0.5f, -2.0f},
vkm::up);
mat4 proj = perspective(rad(42.0f), float(app.extent.width) / float(app.extent.height),
0.1f, 200.0f);
mat4 viewProj = proj * view;
// ---- record ---------------------------------------------------------
VK_CHECK(vkResetCommandBuffer(f.cmd, 0));
VkCommandBufferBeginInfo bi{VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO};
bi.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
VK_CHECK(vkBeginCommandBuffer(f.cmd, &bi));
dd.update(f.cmd); // upload — must be OUTSIDE vkCmdBeginRendering
imageBarrier(f.cmd, app.images[imageIndex], VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, 0,
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT);
imageBarrier(f.cmd, app.depthImage, VK_IMAGE_ASPECT_DEPTH_BIT, VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL, 0,
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT);
VkRenderingAttachmentInfo color{VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO};
color.imageView = app.views[imageIndex];
color.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
color.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
color.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
color.clearValue.color = {{0.05f, 0.06f, 0.08f, 1.0f}};
VkRenderingAttachmentInfo depth{VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO};
depth.imageView = app.depthView;
depth.imageLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL;
depth.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
depth.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
depth.clearValue.depthStencil = {1.0f, 0};
VkRenderingInfo ri{VK_STRUCTURE_TYPE_RENDERING_INFO};
ri.renderArea = {{0, 0}, app.extent};
ri.layerCount = 1;
ri.colorAttachmentCount = 1;
ri.pColorAttachments = &color;
ri.pDepthAttachment = &depth;
vkCmdBeginRendering(f.cmd, &ri);
VkViewport vp{0, 0, float(app.extent.width), float(app.extent.height), 0.0f, 1.0f};
VkRect2D scissor{{0, 0}, app.extent};
vkCmdSetViewport(f.cmd, 0, 1, &vp);
vkCmdSetScissor(f.cmd, 0, 1, &scissor);
dd.draw(viewProj, f.cmd, app.extent); // extent: thick lines + text need it
vkCmdEndRendering(f.cmd);
imageBarrier(f.cmd, app.images[imageIndex], VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, 0,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT);
VK_CHECK(vkEndCommandBuffer(f.cmd));
VkPipelineStageFlags waitStage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
VkSubmitInfo si{VK_STRUCTURE_TYPE_SUBMIT_INFO};
si.waitSemaphoreCount = 1;
si.pWaitSemaphores = &f.acquired;
si.pWaitDstStageMask = &waitStage;
si.commandBufferCount = 1;
si.pCommandBuffers = &f.cmd;
si.signalSemaphoreCount = 1;
si.pSignalSemaphores = &app.rendered[imageIndex];
VK_CHECK(vkQueueSubmit(app.queue, 1, &si, f.fence));
VkPresentInfoKHR pi{VK_STRUCTURE_TYPE_PRESENT_INFO_KHR};
pi.waitSemaphoreCount = 1;
pi.pWaitSemaphores = &app.rendered[imageIndex];
pi.swapchainCount = 1;
pi.pSwapchains = &app.swapchain;
pi.pImageIndices = &imageIndex;
vkQueuePresentKHR(app.queue, &pi);
frameIndex = (frameIndex + 1) % kFramesInFlight;
if (screenshot && ++frameCount >= std::uint64_t(captureFrame)) {
VK_CHECK(vkDeviceWaitIdle(app.device));
writePPM(app, app.images[imageIndex], screenshot);
running = false;
}
}
vkDeviceWaitIdle(app.device);
dd.shutdown();
destroyApp(app);
return 0;
}