Most appropriate sub-area of p5.js?
p5.js version
2.1.1
Web browser and version
About Safari
Operating system
macOS Tahoe 26.6.2
Steps to reproduce this
Steps:
- Error occurs trying to initialize the frame buffer
Snippet:
let cnv = createCanvas(windowWidth, windowHeight, WEBGL)
let fbA = createFramebuffer({
width,
height,
format: FLOAT,
textureFiltering: NEAREST
});
Error message:
Warning: The requested width/height exceeds hardware limits. Adjusting dimensions to width: 0, height: 0.
This environment does not support FLOAT textures. Falling back to UNSIGNED_BYTE.
This environment does not support FLOAT depth textures. Falling back to UNSIGNED_INT.
This sketch was operational in Safari when I submitted it to #WCCChallenge on openProcessing last week. I have checked other sketches and I think all the ones that use a frame buffer are broken. https://openprocessing.org/@kfahn/2997648
Most appropriate sub-area of p5.js?
p5.js version
2.1.1
Web browser and version
About Safari
Operating system
macOS Tahoe 26.6.2
Steps to reproduce this
Steps:
Snippet:
Error message:
Warning: The requested width/height exceeds hardware limits. Adjusting dimensions to width: 0, height: 0.
This environment does not support FLOAT textures. Falling back to UNSIGNED_BYTE.
This environment does not support FLOAT depth textures. Falling back to UNSIGNED_INT.
This sketch was operational in Safari when I submitted it to #WCCChallenge on openProcessing last week. I have checked other sketches and I think all the ones that use a frame buffer are broken. https://openprocessing.org/@kfahn/2997648