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oddstream
mycelium
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-- GameState.lua
local json = require('json')
local GameState = {
level = 0,
}
GameState.__index = GameState
local filePath = system.pathForFile('gameState.json', system.DocumentsDirectory)
function GameState.new()
local o = {}
setmetatable(o, GameState)
o.level = 1
o:read()
return o
end
function GameState:read()
local file = io.open(filePath, 'r')
if file then
local contents = file:read('*a')
io.close(file)
-- print('state loaded from file', filePath, contents)
local state = json.decode(contents)
if state and state.level then
self.level = state.level
end
end
end
function GameState:write()
local file = io.open(filePath, 'w')
if file then
file:write(json.encode(self))
-- print('state written to', filePath)
io.close(file )
end
end
function GameState:advanceLevel()
self.level = self.level + 1
self:write()
end
return GameState
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