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package.json
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30 lines (30 loc) · 1.83 KB
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{
"name": "com.unity.netcode.gameobjects",
"displayName": "Netcode for GameObjects",
"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
"version": "2.12.0",
"unity": "6000.0",
"dependencies": {
"com.unity.nuget.mono-cecil": "1.11.4",
"com.unity.transport": "2.6.0"
},
"samples": [
{
"displayName": "Bootstrap",
"description": "A lightweight sample to get started",
"path": "Samples~/Bootstrap"
}
],
"_upm": {
"changelog": "### Added\n\n- Added a new variant of `UnityTransport.GetDefaultPipelineConfigurations` that takes a reference to the created `NetworkDriver`. This will register all pipeline stages that `UnityTransport` requires, removing the need to manually register them in your own custom driver constructor. (#3980)\n\n### Changed\n\n- `NetworkMetricsPipelineStage` is now defined even when the multiplayer tools package is not installed, removing the need to guard its registration behind a version define when using a custom driver in `UnityTransport`. (#3980)\n\n### Deprecated\n\n- Deprecated a number of methods that were no longer valid or being used. (#3987)\n\n### [2.11.2] - 2026-05-01\n\n### Fixed\n\n- Fixed issue where if the `NetworkManager` player prefab is not assigned an exception is thrown upon starting a host and/or when a client joins. (#3965)"
},
"upmCi": {
"footprint": "145f5f82c593b7911ddcb129dbfd88955ab7e9b8"
},
"documentationUrl": "https://docs.unity3d.com/Packages/com.unity.netcode.gameobjects@2.12/manual/index.html",
"repository": {
"url": "https://github.com/Unity-Technologies/com.unity.netcode.gameobjects.git",
"type": "git",
"revision": "d6ebf432869cf7443ee603dd3990dc8f0e1421cf"
}
}