Describe the bug
This crash is reoccurring again for past few weeks even though it was fixed in the past in #3342
The crash happens when the player ped tries to calculate collisions for newly requested model IDs of type timed-object.
Steps to reproduce
Go to FFS Gaming, join stuntage arena and load vice city or liberty city map. Once loaded and you spawn, game crashes.
Alternatively download the map mods with eagle loader on your custom server and load the nighttime objects as timed-object.
Version
Version = 1.6-release-24140.0.000
Time = Wed Sep 2 22:09:37 2026
Module = C:\ProgramData\MTA San Andreas All\1.6\GTA San Andreas\gta_sa.exe
Code = 0xC0000005
Offset = 0x001E26EE
EAX=18220083 EBX=23D2E910 ECX=0C110040 EDX=00000100 ESI=1AAB5708
EDI=00000000 EBP=241B9990 ESP=0177F920 EIP=005E26EE FLG=00210202
CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
InvalidParameterCount = 0
CrashZone = 0
ThreadId = 2652
Precise crash time: 2026-09-02 22:09:37.333
Thread ID: 2652
Process ID: 11868
Exception Type: SEH:AccessViolation
Exception: Access Violation - Invalid memory access
Resolved Module Path: C:\ProgramData\MTA San Andreas All\1.6\GTA San Andreas\gta_sa.exe
Resolved Module Base: gta_sa.exe
Resolved Module Offset: 0x001E26EE
Additional Info: Allocation telemetry: requested=0 bytes (no tagged context available)
CrashTelemetry::Scope annotations: none executed on this thread before crash; instrument entry points to capture context.
Fatal Exception: Yes
Stack trace:
gta_sa.exe+0x1E26EE [0x5E26EE]
gta_sa.exe+0x116FF4F [0x156FF4F]
gta_sa.exe+0x186DF [0x4186DF]
gta_sa.exe+0x133552 [0x533552]
gta_sa.exe+0x133522 [0x533522]
gta_sa.exe+0x1344D4 [0x5344D4]
gta_sa.exe+0x14C962 [0x54C962]
gta_sa.exe+0x1663CB [0x5663CB]
gta_sa.exe+0x133522 [0x533522]
gta_sa.exe+0x166351 [0x566351]
gta_sa.exe+0x1663CB [0x5663CB]
gta_sa.exe+0x142F94 [0x542F94]
gta_sa.exe+0x133522 [0x533522]
gta_sa.exe+0x13426F [0x53426F]
gta_sa.exe+0x14DA89 [0x54DA89]
gta_sa.exe+0x14E4FC [0x54E4FC]
game_sa.dll+0x5A58D [0x6E3DA58D]
multiplayer_sa.dll+0x2A80 [0x6E312A80]
multiplayer_sa.dll+0x2EA92 [0x6E33EA92]
gta_sa.exe+0x161A8E [0x561A8E]
gta_sa.exe+0x168776 [0x568776]
Additional context
No response
Relevant log output
Security Policy
Describe the bug
This crash is reoccurring again for past few weeks even though it was fixed in the past in #3342
The crash happens when the player ped tries to calculate collisions for newly requested model IDs of type timed-object.
Steps to reproduce
Go to FFS Gaming, join stuntage arena and load vice city or liberty city map. Once loaded and you spawn, game crashes.
Alternatively download the map mods with eagle loader on your custom server and load the nighttime objects as timed-object.
Version
Version = 1.6-release-24140.0.000
Time = Wed Sep 2 22:09:37 2026
Module = C:\ProgramData\MTA San Andreas All\1.6\GTA San Andreas\gta_sa.exe
Code = 0xC0000005
Offset = 0x001E26EE
EAX=18220083 EBX=23D2E910 ECX=0C110040 EDX=00000100 ESI=1AAB5708
EDI=00000000 EBP=241B9990 ESP=0177F920 EIP=005E26EE FLG=00210202
CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
InvalidParameterCount = 0
CrashZone = 0
ThreadId = 2652
Precise crash time: 2026-09-02 22:09:37.333
Thread ID: 2652
Process ID: 11868
Exception Type: SEH:AccessViolation
Exception: Access Violation - Invalid memory access
Resolved Module Path: C:\ProgramData\MTA San Andreas All\1.6\GTA San Andreas\gta_sa.exe
Resolved Module Base: gta_sa.exe
Resolved Module Offset: 0x001E26EE
Additional Info: Allocation telemetry: requested=0 bytes (no tagged context available)
CrashTelemetry::Scope annotations: none executed on this thread before crash; instrument entry points to capture context.
Fatal Exception: Yes
Stack trace:
gta_sa.exe+0x1E26EE [0x5E26EE]
gta_sa.exe+0x116FF4F [0x156FF4F]
gta_sa.exe+0x186DF [0x4186DF]
gta_sa.exe+0x133552 [0x533552]
gta_sa.exe+0x133522 [0x533522]
gta_sa.exe+0x1344D4 [0x5344D4]
gta_sa.exe+0x14C962 [0x54C962]
gta_sa.exe+0x1663CB [0x5663CB]
gta_sa.exe+0x133522 [0x533522]
gta_sa.exe+0x166351 [0x566351]
gta_sa.exe+0x1663CB [0x5663CB]
gta_sa.exe+0x142F94 [0x542F94]
gta_sa.exe+0x133522 [0x533522]
gta_sa.exe+0x13426F [0x53426F]
gta_sa.exe+0x14DA89 [0x54DA89]
gta_sa.exe+0x14E4FC [0x54E4FC]
game_sa.dll+0x5A58D [0x6E3DA58D]
multiplayer_sa.dll+0x2A80 [0x6E312A80]
multiplayer_sa.dll+0x2EA92 [0x6E33EA92]
gta_sa.exe+0x161A8E [0x561A8E]
gta_sa.exe+0x168776 [0x568776]
Additional context
No response
Relevant log output
Security Policy