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Unity3D 2018.1.0f2 #5

Description

@RobinHSanner

Tried running it on the above version of unity, getting errors: (Still looking at the issue, just thought I'd report it in case somebody knows something)

LICENSE SYSTEM [2018522 14:51:8] Next license update check is after 2018-03-17T16:30:48

LICENSE SYSTEM [2018522 14:51:8] 00329-10438-00000-AA593 != 00329-10438-00000-AA818

Built from '2018.1/staging' branch; Version is '2018.1.0f2 (d4d99f31acba) revision 13949343'; Using compiler version '191125508'
OS: 'Windows 10 (10.0.0) 64bit' Language: 'en' Physical Memory: 8071 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 0
[Package Manager] Server::Start -- Port 52452 was selected

COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Editor\Unity.exe
-logFile
C:\Users\LOCALA1\AppData\Local\Temp\unity_crash.abcompiler.log
-batchmode
-nographics
-quit
-projectPath
C:\Users\LOCALA
1\AppData\Local\Temp\AssetBundleCompiler
-executeMethod
AssetBundleCompiler.Convert
-cAssetNames
sci_fi_alien.fbx
-cAssetBundleDirectory
C:\Users\LOCALA1\AppData\Local\Temp\AssetBundleCompiler\GeneratedAssetBundles
-cAssetBundleName
666b8df7-5355-4bc3-80db-30c2e06af351.Android
-cAssetBundleBuildOptions
strictMode
-cAssetBundleTarget
Android
Successfully changed project path to: C:\Users\LOCALA
1\AppData\Local\Temp\AssetBundleCompiler
C:/Users/LOCALA~1/AppData/Local/Temp/AssetBundleCompiler
Rebuild missing .meta files...Recursive Serialization is not supported. You can't dereference a PPtr while loading. (Constructors of C# classes may not load objects either. See stacktrace.)

(Filename: C:\buildslave\unity\build\Runtime/Serialize/PersistentManager.cpp Line: 1385)

Recursive Serialization is not supported. You can't dereference a PPtr while loading. (Constructors of C# classes may not load objects either. See stacktrace.)

(Filename: C:\buildslave\unity\build\Runtime/Serialize/PersistentManager.cpp Line: 1385)

GetManagerFromContext: pointer to object of manager 'MonoManager' is NULL (table index 5)

(Filename: C:\buildslave\unity\build\Runtime/BaseClasses/ManagerContext.cpp Line: 91)

Fatal Error! GetManagerFromContext: pointer to object of manager 'MonoManager' is NULL (table index 5)

(Filename: C:\buildslave\unity\build\Runtime/Utilities/Argv.cpp Line: 280)

Aborting batchmode due to failure:
Fatal Error! GetManagerFromContext: pointer to object of manager 'MonoManager' is NULL (table index 5)

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