Version: dxcompiler.dll 1.9(5402-0d3ee6b5)(1.9.0.5402) - 1.9.0.5402 (0d3ee6b55-dirty)
Repro: discard_location.zip
dxc -T ps_6_0 -Zi -Qembed_debug -Od -Fc dis
card_location.ll discard_location.hlsl
5 float4 main(float2 uv : TEXCOORD0) : SV_Target
6 {
7 if (uv.x < 0.1)
8 {
9 discard; // line 9, col 9
10 }
11
12 if (uv.x < 0.2)
13 discard; // line 13, col 9
14
15 if (uv.x < 0.3) discard; // line 15, col 21
16
17 discard; // line 17, col 5
18
19 return float4(uv, 0, 1);
20 }
Actual
call void @dx.op.discard(i32 82, i1 true), !dbg !57 ; line:8 col:5
call void @dx.op.discard(i32 82, i1 true), !dbg !62 ; line:12 col:9
call void @dx.op.discard(i32 82, i1 true), !dbg !65 ; line:15 col:9
call void @dx.op.discard(i32 82, i1 true), !dbg !66 ; line:15 col:16
Version:
dxcompiler.dll 1.9(5402-0d3ee6b5)(1.9.0.5402) - 1.9.0.5402 (0d3ee6b55-dirty)Repro: discard_location.zip
Actual