so in g-string 2013 there is code for volumetric light for env_projectedtexture and i saw what insolence-2013 do have some code for this ported - https://github.com/95Navigator/insolence-2013/commit/bdeb0d0ac107e0b8b120b8e260c6150c88dea56c#diff-65d0b0cf52d20bd86cffb7225cd3198d87d057bbe4b1a40fa624cfa5f52b4542
so in g-string 2013 there is code for volumetric light for env_projectedtexture and i saw what insolence-2013 do have some code for this ported - 95Navigator@bdeb0d0#diff-65d0b0cf52d20bd86cffb7225cd3198d87d057bbe4b1a40fa624cfa5f52b4542