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readme | roadmap | api | design

opensubdiv Fast but complicated subdivision library. Made by Pixar.

OpenMesh Good, traditional HalfEdge implementation.

Geometry-Central Another angle on HalfEdge implementation.

Polygon Mesh Processing Library Learned lesson from OpenMesh, somewhat similar to Geometry-Central. Customization is supposedly easier than OpenMesh.

CMU Scotty3D cmu 3d model editor course. Good learning resource.


A Halfedge Refinement Rule for Parallel Catmull-Clark Subdivision by Jonathan Dupuy. Conceptually clean and fast way of parallel Subdivision. Implemented by FastSubd:Re

Edge-Friend: Fast and Deterministic Catmull-Clark Subdivision Surfaces, smart and interesting way of looking at edges. FastSubd:Re implmented the interleaved vertex subdivision. Deterministic ordering is yet to be implemented.

Howto use halfEdge to Add_Face. Extremely good reference on the implementation detail.

HalfEdge in Game. Very good stories on implementing HalfEdge for game.

Procedural Generation using halfEdge. a beginner level introduction.


Mesh Colors by Cem Yuksel. Hardware Patch Texturing to be implemented by FastSubd:Re

Htex by Jonathan Dupuy. Perfect for Camtull-Clark Subdivision, but not suitable for triangle subdivision.

Ptex by Pixar. The industry standard.