readme | roadmap | api | design
opensubdiv Fast but complicated subdivision library. Made by Pixar.
OpenMesh Good, traditional HalfEdge implementation.
Geometry-Central Another angle on HalfEdge implementation.
Polygon Mesh Processing Library Learned lesson from OpenMesh, somewhat similar to Geometry-Central. Customization is supposedly easier than OpenMesh.
CMU Scotty3D cmu 3d model editor course. Good learning resource.
A Halfedge Refinement Rule for Parallel Catmull-Clark Subdivision by Jonathan Dupuy. Conceptually clean and fast way of parallel Subdivision. Implemented by FastSubd:Re
Edge-Friend: Fast and Deterministic Catmull-Clark Subdivision Surfaces, smart and interesting way of looking at edges. FastSubd:Re implmented the interleaved vertex subdivision. Deterministic ordering is yet to be implemented.
Howto use halfEdge to Add_Face. Extremely good reference on the implementation detail.
HalfEdge in Game. Very good stories on implementing HalfEdge for game.
Procedural Generation using halfEdge. a beginner level introduction.
Mesh Colors by Cem Yuksel. Hardware Patch Texturing to be implemented by FastSubd:Re
Htex by Jonathan Dupuy. Perfect for Camtull-Clark Subdivision, but not suitable for triangle subdivision.
Ptex by Pixar. The industry standard.