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Documentation

Product entry: ../README.md (quick start, command table, scope).
Canonical hazards / non-goals: NONGOALS-AND-HAZARDS.md.
Server version history: CHANGELOG.md.

Application (CE remote)

Path What it is
TABLE-MIGRATE.md Rebind a loaded CE table over the remote (al* / st*)
CE-TABLE-OFFLINE-EDIT.md Offline .CT XML: AA {…} comments, Structures/dissect schema, ID surgery, validation
AOB-CODE-DRIFT.md Code drift classes (reg/ModRM, RIP-global, …) for relocating AOBs
NONGOALS-AND-HAZARDS.md What we will not build + crash/hang catalogue
CE-GROUP-SCAN.md CE Grouped scan language + remote GroupScan (≥ v1.8.3)
BREAKPOINT_STRATEGY.md Why remote BP push is not shipped
CHANGELOG.md ce_server / protocol version notes
CE75-INTEGRATION.md UE / Gothic 1 Remake + CE75 helpers (not DL2)
UE-Memory-Patterns.md UE5 memory patterns (G1R-based; not DL2)

Historical root design (debugger options, source citations): ../SOLUTION.md — not the product contract.

Game knowledge

Path What it is
game/DyingLight2/INDEX.md DL2 start here — status matrix + topics
game/DyingLight2/ Extracted DL2 offsets, catalogs, scraps

No other docs/game/<Title>/ trees yet. Do not apply ue-* skills to DL2 by default.

Rules

  • docs/ = documentation and game knowledge
  • skills/ = reusable agent skills (how to operate CE remote), not research dumps
  • Do not commit full .CT files, host script piles, or temporary dumps — extract facts into docs/game/<Title>/
  • Gitignored helper/ and logs/ are local only; promote distilled facts into docs
  • Completed one-off migration task writeups are obsolete once the feature works; keep lasting risks in NONGOALS

Skills live under skills/ (e.g. ce-table-migrate, ce-aob-scan, ce-remote-scanning, dl2-table-work for DL2 navigation only).