Product entry: ../README.md (quick start, command table, scope).
Canonical hazards / non-goals: NONGOALS-AND-HAZARDS.md.
Server version history: CHANGELOG.md.
| Path | What it is |
|---|---|
| TABLE-MIGRATE.md | Rebind a loaded CE table over the remote (al* / st*) |
| CE-TABLE-OFFLINE-EDIT.md | Offline .CT XML: AA {…} comments, Structures/dissect schema, ID surgery, validation |
| AOB-CODE-DRIFT.md | Code drift classes (reg/ModRM, RIP-global, …) for relocating AOBs |
| NONGOALS-AND-HAZARDS.md | What we will not build + crash/hang catalogue |
| CE-GROUP-SCAN.md | CE Grouped scan language + remote GroupScan (≥ v1.8.3) |
| BREAKPOINT_STRATEGY.md | Why remote BP push is not shipped |
| CHANGELOG.md | ce_server / protocol version notes |
| CE75-INTEGRATION.md | UE / Gothic 1 Remake + CE75 helpers (not DL2) |
| UE-Memory-Patterns.md | UE5 memory patterns (G1R-based; not DL2) |
Historical root design (debugger options, source citations): ../SOLUTION.md — not the product contract.
| Path | What it is |
|---|---|
| game/DyingLight2/INDEX.md | DL2 start here — status matrix + topics |
| game/DyingLight2/ | Extracted DL2 offsets, catalogs, scraps |
No other docs/game/<Title>/ trees yet. Do not apply ue-* skills to DL2 by default.
docs/= documentation and game knowledgeskills/= reusable agent skills (how to operate CE remote), not research dumps- Do not commit full
.CTfiles, host script piles, or temporary dumps — extract facts intodocs/game/<Title>/ - Gitignored
helper/andlogs/are local only; promote distilled facts into docs - Completed one-off migration task writeups are obsolete once the feature works; keep lasting risks in NONGOALS
Skills live under skills/ (e.g. ce-table-migrate, ce-aob-scan, ce-remote-scanning, dl2-table-work for DL2 navigation only).