diff --git a/README.md b/README.md index 87deed1..dc013e9 100644 --- a/README.md +++ b/README.md @@ -1,22 +1,52 @@ -
A faithful preservation port of the Puzzle Boy minigame from Shin Megami Tensei III Nocturne HD Remaster. It reads your own copy of the game and plays the original 20 stages.
-
-
Rendered by the port from a local copy of the game.
+
+
Rendered by the port from a local copy of the game, at the original's speed.
|
+ The Manikin Kid, before stage 1 + |
+
+ The □ menu and its undo + |
+
+ COMPLETE! + |
+
|
+ Stage 5: swivels + |
+
+ Stage 10: big blocks + |
+
+ Stage 20, the last one + |
+
Every image is rendered by the port from a local copy of the game and hosted as an upload; none of it is in this repository or its downloads.
+ In Nocturne, Puzzle Boy sits deep inside a long RPG. You guide Jack-o'-Lantern through a maze by pushing blocks, turning swivel blocks and filling holes, while the Manikin Kid taunts you. It is a 3D take on Atlus's Game Boy puzzler of the same name, released in the West as Kwirk. This project rebuilds the minigame so it runs on its own on Windows, macOS and Linux, as a record of how the original plays. It reads the stages, text and sounds from your own copy of *Shin Megami Tensei III Nocturne HD Remaster*. -> **Want more than the original 20?** [Puzzle Boy Community Edition](https://github.com/hazeliscoding/puzzle-boy-community) is the Nocturne minigame expanded: new stages, a level editor, level packs, and the bonus stages and switch key that v0.2.0 had. Its Classic theme comes from your own copy of Nocturne, and without one it plays out of the box with its bundled Default theme. It has no release yet. +> **Want more than the original 20?** [Puzzle Boy Community Edition](https://github.com/hazeliscoding/puzzle-boy-community) is the Nocturne minigame expanded: new stages, a level editor, level packs, and the bonus stages and switch key that v0.2.0 had. Its Classic theme comes from your own copy of Nocturne, and without one it plays out of the box with its bundled Default theme. Download it from its [releases](https://github.com/hazeliscoding/puzzle-boy-community/releases). > **Status:** early development. The original's rules are decoded and implemented, and all 20 stages can be played from your install with the original's board look, camera, timing, sound, HUD, dialogue, menu and an animated Jack-o'-Lantern. Solutions recorded in the original clear every stage in the port. See [ROADMAP.md](ROADMAP.md). diff --git a/ROADMAP.md b/ROADMAP.md index eff4f7b..559f834 100644 --- a/ROADMAP.md +++ b/ROADMAP.md @@ -51,6 +51,7 @@ Puzzle Boy is a standalone, cross-platform rebuild of the Puzzle Boy minigame fr - **The game-data guard skips submodules.** `git ls-files` lists the engine submodule as a directory, which stopped the check. The engine repo runs the same check on its own files. The positive control now adds a submodule to every scratch repo. - **The presentation is shared, not copied** (the owner's request: Community Edition gets a Classic Nocturne theme built from this port's own code). Bundle reading moves to the engine's `PuzzleBoy.Nocturne` and the board, Jack, camera, move timing and sound to its `PuzzleBoy.Rendering`, verbatim but for namespace, visibility and citations. The HUD, dialogue, menu, `TextRenderer`, `GameAssets`, `OriginalStageOrder` and the tick loop stay here. `PuzzleBoy.Nocturne` uses MonoGame for its math types only, since its records carry them. See M6. - **CI checks the engine out from GitHub.** `.gitmodules` names `https://github.com/hazeliscoding/puzzle-boy-engine.git`, public since 2026.10.15. To try unpushed engine work, a local clone can point the submodule at a local engine checkout in `.git/config` (AGENTS.md, Commands). +- **The README header is the original's title lettering** (owner's request, 2026.10.15), matching Community Edition: "PUZZLE BOY / PRESERVATION PORT" baked from the game's own font, a hero tour GIF and a gallery of six stills, all rendered by the port from a local copy of the game. Like the earlier GIF, they're hosted uploads (issue #6), never files in the repo. Pixel Jack stays the window and executable icon, and `docs/brand/` keeps the wordmark for anywhere the game's font can't be used. ## M0 findings (2026.10.14)