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Consider two modes for Timeline FPS chart #450

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@kenzieschmoll

Per discussion here: https://docs.google.com/a/google.com/document/d/1hxl-ZOS6prsSSqvdYemnUHteme8uY7hUg04Nj4NRq5I/edit?disco=AAAACu7djgA, it might be useful to have two modes for the bar chart:

  • A) one that is latency aware (current implementation where total sum of UI work and GPU work should fall under 16ms - bars stacked)
  • B) one that is concerned only with throughput (both UI work and GPU work get a 16ms threshold - bars side by side)

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    P3issues we think are valid but not importantscreen: performanceIssues with the Performance screen

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