diff --git a/locale/es.po b/locale/es.po index fa1ad72ac..0b440da20 100644 --- a/locale/es.po +++ b/locale/es.po @@ -5,7 +5,7 @@ msgid "" msgstr "" "Project-Id-Version: Threadbare\n" -"PO-Revision-Date: 2026-09-21 13:26-0300\n" +"PO-Revision-Date: 2026-09-30 13:39-0300\n" "Last-Translator: Manuel Quiñones \n" "Language-Team: Spanish\n" "Language: es\n" @@ -891,10 +891,10 @@ msgstr "Aleatorización de personajes" #. TRANSLATORS: Quest description #: scenes/dev/level_design/character_randomizer/quest.tres msgid "" -"Learn how to randomly generate townies from a variety of characteristics!" +"Learn how to randomly generate Threadlings from a variety of characteristics!" msgstr "" -"¡Aprende a generar aleatoriamente habitantes de la ciudad a partir de una " -"variedad de características!" +"¡Aprende a generar Threadlings aleatoriamente a partir de una variedad de " +"características!" #: scenes/dev/level_design/doors_and_levers/doors_and_levers.tscn msgid "This lever is timed!" @@ -1319,7 +1319,7 @@ msgid "I have knitted your progress so far, {{player_name}}." msgstr "He tejido tu progreso hasta ahora, {{player_name}}." #: scenes/game_elements/props/collectible_item/collectible_item.tscn -#: scenes/game_elements/props/collectible_item/components/collectible_item.gd:63 +#: scenes/game_elements/props/collectible_item/components/collectible_item.gd:62 #: scenes/game_elements/props/powerup/components/powerup.gd:46 msgid "Collect" msgstr "Juntar" @@ -1356,7 +1356,7 @@ msgstr "Examinar" msgid "Tap" msgstr "Tocar" -#: scenes/game_elements/props/collectible_item/components/collectible_item.gd:63 +#: scenes/game_elements/props/collectible_item/components/collectible_item.gd:62 #: scenes/game_elements/props/powerup/components/powerup.gd:46 msgid "Collect %s" msgstr "Juntar %s" diff --git a/locale/threadbare.pot b/locale/threadbare.pot index f70f14262..3756fe464 100644 --- a/locale/threadbare.pot +++ b/locale/threadbare.pot @@ -799,7 +799,7 @@ msgstr "" #. TRANSLATORS: Quest description #: scenes/dev/level_design/character_randomizer/quest.tres -msgid "Learn how to randomly generate townies from a variety of characteristics!" +msgid "Learn how to randomly generate Threadlings from a variety of characteristics!" msgstr "" #: scenes/dev/level_design/doors_and_levers/doors_and_levers.tscn @@ -1140,7 +1140,7 @@ msgid "I have knitted your progress so far, {{player_name}}." msgstr "" #: scenes/game_elements/props/collectible_item/collectible_item.tscn -#: scenes/game_elements/props/collectible_item/components/collectible_item.gd:63 +#: scenes/game_elements/props/collectible_item/components/collectible_item.gd:62 #: scenes/game_elements/props/powerup/components/powerup.gd:46 msgid "Collect" msgstr "" @@ -1173,7 +1173,7 @@ msgstr "" msgid "Tap" msgstr "" -#: scenes/game_elements/props/collectible_item/components/collectible_item.gd:63 +#: scenes/game_elements/props/collectible_item/components/collectible_item.gd:62 #: scenes/game_elements/props/powerup/components/powerup.gd:46 msgid "Collect %s" msgstr "" diff --git a/scenes/dev/level_design/character_randomizer/quest.tres b/scenes/dev/level_design/character_randomizer/quest.tres index 51142ae2a..e6d8de36e 100644 --- a/scenes/dev/level_design/character_randomizer/quest.tres +++ b/scenes/dev/level_design/character_randomizer/quest.tres @@ -5,7 +5,7 @@ [resource] script = ExtResource("1_nt00j") title = "Character Randomization" -description = "Learn how to randomly generate townies from a variety of characteristics!" +description = "Learn how to randomly generate Threadlings from a variety of characteristics!" first_scene = "uid://4yh765kft25" threads_to_collect = 0 metadata/_custom_type_script = "uid://dts1hwdy3phin" diff --git a/scenes/game_elements/characters/npcs/townie.tscn b/scenes/game_elements/characters/npcs/townie.tscn index 33b0256fc..a8868967d 100644 --- a/scenes/game_elements/characters/npcs/townie.tscn +++ b/scenes/game_elements/characters/npcs/townie.tscn @@ -41,6 +41,23 @@ colors = PackedColorArray(0.9376, 0.824, 0.84959996, 1, 0.922, 0.78, 0.812, 1, 0.7376, 0.624, 0.64959997, 1, 0.08627451, 0.10980392, 0.18039216, 1, 0.7032, 0.5248, 0.33200002, 1, 0.629, 0.406, 0.165, 1, 0.5032, 0.32479998, 0.13200001, 1, 0.08627451, 0.10980392, 0.18039216, 1, 0.5496, 0.4232, 0.59360003, 1, 0.437, 0.279, 0.492, 1, 0.34960002, 0.22320001, 0.39360002, 1, 0.08627451, 0.10980392, 0.18039216, 1) [node name="Townie" type="CharacterBody2D" unique_id=1098678013 node_paths=PackedStringArray("cel_shading_recolor")] +editor_description = "Note: these are called \"Threadlings\" in the game lore narrative. + +Each part is a PNG spritesheet with 3 frames, the way to make the assets is to: + +- Place the second frame 1 pixels below the 1st one. +- Place the third frame 2 pixels below the 1st one. + +This applies to all body parts. Except that for the \"legs\" part, the feet stay in place. + +The way to animate them is to: + +- Play the first frame 10 times +- Play the second frame once +- Play the third frame 8 times +- Play the second frame once + +And loop." collision_layer = 2 collision_mask = 0 script = ExtResource("2_xf1o5") diff --git a/scenes/quests/lore_quests/quest_000/quest_000_retelling.dialogue b/scenes/quests/lore_quests/quest_000/quest_000_retelling.dialogue index 37cd53f02..b3a0372aa 100644 --- a/scenes/quests/lore_quests/quest_000/quest_000_retelling.dialogue +++ b/scenes/quests/lore_quests/quest_000/quest_000_retelling.dialogue @@ -1,22 +1,25 @@ # SPDX-FileCopyrightText: The Threadbare Authors # SPDX-License-Identifier: MPL-2.0 ~ start -Townies: Was the journey here difficult? Tell us! +Threadlings: Was the journey here difficult? Tell us! StoryWeaver: Arun guided me all the way here, and... - He told me what happened to his village [#thread=memory] StoryWeaver: The Void left him all alone. I'm glad I found him! if has_memory() do give_memory_upgrade() - Townie: I think I visited his village as a child! + # TODO: Add actual names to the characters. + Threadling: I think I visited his village as a child! - I learnt to grapple [#thread=imagination] StoryWeaver: I threw my thread and pulled myself across the water. StoryWeaver: As I flew through the air, I felt so free! if has_imagination() do give_imagination_upgrade() - Townie: That sounds like a dream come true. + # TODO: Add actual names to the characters. + Threadling: That sounds like a dream come true. - I had to sneak through some caves [#thread=spirit] StoryWeaver: The caves were full of StoryVores. StoryWeaver: I was so glad the KnitWitches were there to help me on my way. if has_spirit() do give_spirit_upgrade() - Townie: You must have hidden yourself in the shadows! + # TODO: Add actual names to the characters. + Threadling: You must have hidden yourself in the shadows! diff --git a/scenes/quests/lore_quests/quest_001/quest_001_retelling.dialogue b/scenes/quests/lore_quests/quest_001/quest_001_retelling.dialogue index 7377bbf03..47f15e6a1 100644 --- a/scenes/quests/lore_quests/quest_001/quest_001_retelling.dialogue +++ b/scenes/quests/lore_quests/quest_001/quest_001_retelling.dialogue @@ -1,7 +1,7 @@ # SPDX-FileCopyrightText: The Threadbare Authors # SPDX-License-Identifier: MPL-2.0 ~ start -Townies: Tell us a story about your last adventure! +Threadlings: Tell us a story about your last adventure! StoryWeaver: I went on a quest with the musician and I... - Learned a forgotten song [#thread=memory] => retell_memory - Slipped past the guards [#thread=imagination] => retell_imagination @@ -11,19 +11,22 @@ StoryWeaver: I went on a quest with the musician and I... StoryWeaver: Let me whistle it to you... if has_memory() do give_memory_upgrade() - Townie: Oh I remember it! That's the lullaby my mother used to sing! + # TODO: Add actual names to the characters. + Threadling: Oh I remember it! That's the lullaby my mother used to sing! => END ~ retell_imagination StoryWeaver: Like I was a lizard, fast as a hare. if has_imagination() do give_imagination_upgrade() - Townie: I start imagining it now! + # TODO: Add actual names to the characters. + Threadling: I start imagining it now! => END ~ retell_spirit StoryWeaver: Because they had stolen the ink! if has_spirit() do give_spirit_upgrade() - Townie: Ha! I feel brave now! + # TODO: Add actual names to the characters. + Threadling: Ha! I feel brave now! => END diff --git a/scenes/quests/lore_quests/quest_002/quest_002_retelling.dialogue b/scenes/quests/lore_quests/quest_002/quest_002_retelling.dialogue index ca2b616df..6c7b9450b 100644 --- a/scenes/quests/lore_quests/quest_002/quest_002_retelling.dialogue +++ b/scenes/quests/lore_quests/quest_002/quest_002_retelling.dialogue @@ -1,7 +1,7 @@ # SPDX-FileCopyrightText: The Threadbare Authors # SPDX-License-Identifier: MPL-2.0 ~ start -Townies: Tell us a story about your last adventure! +Threadlings: Tell us a story about your last adventure! StoryWeaver: I went on a quest with the monk and I... - Had to run! [#thread=spirit] => retell_spirit - Found inventive ways of moving [#thread=imagination] => retell_imagination @@ -11,19 +11,22 @@ StoryWeaver: I went on a quest with the monk and I... StoryWeaver: We saved the story from The Void... if has_memory() do give_memory_upgrade() - Townie: Oh I remember now, the monk told it to me! + # TODO: Add actual names to the characters. + Threadling: Oh I remember now, the monk told it to me! => END ~ retell_imagination StoryWeaver: Using a grappling hook, pins and needles. if has_imagination() do give_imagination_upgrade() - Townie: That really feeds my imagination! + # TODO: Add actual names to the characters. + Threadling: That really feeds my imagination! => END ~ retell_spirit StoryWeaver: The Void was eating the floor behind me, but I managed to escape! if has_spirit() do give_spirit_upgrade() - Townie: Whoa. I feel brave now! + # TODO: Add actual names to the characters. + Threadling: Whoa. I feel brave now! => END